Skill Tests

By Stéphane Gochtovtt

IN PROGRESS

Item Complexity

The complexity categories listed on the table below require some defining. Keep in mind there is still a level of subjectivity at work here. The key to item complexity isn't to rely an exhaustive list of what item's belong to which categories. Instead, these rules provide basic category descriptions and a few examples of sorts of items one might expect to fit each respective category.

Very Simple: These items are more or less all one piece or one material of simple shape with no moving parts. Examples: Crowbar, Quarterstaff

Simple: A simple item is largely made of one material, but it requires a more specialized shape. Example: Many simple weapons (clubs, staves, etc.), a backpack, most common articles of clothing, simple traps such as pits.

Moderate: Moderate complexity items are characterized by diverse materials of different parts that must be integrated into a whole. Examples: Most weapons, bows, shields, locks, simple traps using mechanical triggers.

Complex: Complex items have diverse materials, moving parts, different parts, and/or decorative bits. Examples: Most types of armor, crossbows, most vehicles, grenades.

Very Complex: These are the most complicated items. They require diverse materials, moving parts, different parts, decorated bits, and/or multiple functions or uses. Examples: Ocean-Faring vessels, unusual armors.