Clarity and Vitality

"Clarity is the mages natural ability to be completely in-tune with the forces of magic around them."

By Taylor Bland

Clarity

Classes: Mage.

Requirement: Have a Willpower score of 2 or higher

You are completely in tune with the magical forces that surround you.

Novice: You gain a permanent +2 to your Magic Point Pool.

Journeyman: Once per encounter, you may choose to re-roll any failed Casting Roll unless the Dragon Die was 1. You must keep the results of the second roll.

Master: Gain another permanent +2 to your Magic Point Pool. Also, you can choose 1 Magic Stunt and you can use it for 1SP less for any spell from any Arcana.

"Vitality is how tough your character can get. They are tougher and harder to hurt than most due to their harsh training"

By Taylor Bland

Vitality

Classes: Mage, Warrior, and Rogue.

Requirement: Have a Constitution score of 2 or higher

You are trained to be tough and hard to take down.

Novice: You gain a permanent +2 bonus to your Health. You also add 2 round when you are dying before you finally die.

Journeyman: You can re-roll any failed Constitution (Stamina) test but you must keep the second result. Also, you can make a TN 15 Constitution (Stamina) test to resist the effects of a Coup de Grace.

Master: You gain another +2 points of permanent Health. You also retain the ability to use Minor Actions when dying.