Magic Mastery

Magic Mastery functions like Combat Tactics but it only works with Magic. You gain some cool effects for your spells as well as access to Advanced Magic Stunts.

Magic Mastery

Class: Mage

Requirements: INT 2+, WILL 2+, Any Arcana Focus

Novice: You can take up to a -3 on your Casting roll to gain up to that amount to your DEF on your next turn and vice versa

Journeyman: You can now use the Stunts listed under Advanced Magic. You can also spend 1 MP and 15 seconds to detect magical energies in your area with a TN 11 INT (Arcana of choice) Test

Master: You can take up to a -3 on your Casting roll to gain that much damage on that spell and vice versa. Pick one Stunt from the Normal Magic Stunt table; you can use it for 1SP less (Minimum of 1)

ADVANCED MAGIC: Applies only to those with the Magic Mastery Talent