Bard

By an Unknown Author

You are a master of inspiring others, whether it's admiration, admonishment, distraction, anger, tranquility, or otherwise all depends on the tune you sing. Whenever you play an instrument, sing, or orate during combat you actually incur a small amount of unique magical energy.

Class: Rogue

Requirement: (Novice) or higher in either Music or Oratory Talent

Note: You choose either Intelligence or Communication to be your Casting Ability.

Novice: You gain (Novice) degree in Hex, Fate, Healing, Heroic, Weather, or Power Arcana. You have “MP” = 10 + Willpower + 1d3 (roll 1d6, 1 or 2 = 1, 3 or 4 = 2, 5 or 6 = 3). You can only restore MP with a full rest. Your MP goes up by Willpower every time you level up. You reduce armor strain penalties by 2 to a minimum of 1.

Journeyman: You become a (Novice) in an Arcana Talent available to you or gain a degree in one you already have. You reduce armor strain penalties by 4 to a minimum of 1.

Master: You become a (Novice) in an Arcana Talent available to you or gain a degree in one you already have. You reduce armor strain penalties by 6 to a minimum of 1. Additionally you have the Stunt Inspire: Cost 5 SP, This Stunt can only be used on an ally. You inspire your target with a unique song. When attempting their next attack or test, they roll 4d6 instead of 3d6, being 1 Stunt Die and 3 common dice. They drop one Common die from the result of their choice.