Armor and Shields

The Rules for Armor and Shields are very simple and do not at all bog the game down. I have designed a few modifications to the base list in order to further gameplay. I hope you enjoy.

ARMOR:

The way armor works here is that each type now follows a regular pattern of AR-Penalty-Strain ratio. The more the things weights, the more it protects and the harder it is to cast magic. I also added in Clothing to the Armor list. Travelers Garb falls under the Light Clothing while Mountain Garb falls under Heavy Clothing.

SHIELDS: Shields are simple as well and did not need much improvement, but it did rename them to add a bit of flare. I also added rules for Tower Shields which are as tall as a man and protects from head to foot. They are bulky and hard to carry around, so attacking with one in hand is really difficult.

These rules are for my games and can be used by others if they so desire. Enjoy your games!