Improvised Weapon Fighting

by vincegetorix

Improvised Weapon Fighting

Classes: Warrior, Rogue, Mage

Requirement: Trained in the Brawling Group

Improvised Weapon Rules are found here.

You're never unarmed

Novice: You grab the first weapon you lay your eyes on. At the start of the fight, when you roll initiative, you can ready a generic improvised weapon with a Str requirement of 2 as a free action.

Journeyman: You can sacrifice your weapon to save yourself. You can add your IMPROVISED WEAPON's STRENGTH requirement to your armor against one attack. If you do so, your weapon breaks and you cant use it anymore.

Master: You can break your weapon on your enemy. When using the ALL-OUT ATTACK action, you can add your weapon's STRENGTH requirement to damage instead of +1. If If you do so, your weapon breaks (even if the attack do not connect) and you cant use it anymore. You still get the penalty to defense.