Build-Your-Own-Class Guide

Okay, so i have been working on a few tweaks to the primary system as House-Rules and the like. For one of my campaigns, Legends of Lor; which is kind of a Romantic Fantasy-Type game; All classes have the ability to learn magic, its just that there are those a bit more in-tune with it than others. this has lead me to try and create a cohesive system for creating new classes that keep the balance of the game. Here is what i have come up with(Remember, Normally Rogue and Warrior class Archetypes will NOT receive Mana, this is just for my setting. you can use that if you wish, but it is an optional rule.)

FYI: Health Base and Mana Base are from my rules on alternate Health/Mana Here: Alternate Health/Mana rules

MYSTIC CLASS (Mage)