Dragons

I know this page is all kinds of messed up. I'll get to it when I can.

By Byron D. Molix from the Fantasy AGE Mystara Adversary Compendium I

Dragons are reptilian creatures of legend that hold the most inherent magical power of any natural creatures throughout the world. They start out with various immunities, and the ability to project an elemental breath weapon. Slowly they mature over centuries to gain size and the abilities of imposing stature backed by magically projected fear, and the ability to use spells. Furthermore, their capabilities and long life mean they tend to gather together vast hoards of magical items and knowledge. After all, there is no reason a dragon cannot cast a ritual once it can cast a spell, so many dragons have impressive libraries as well.

The only reason that dragons do not rule every corner of Mystara is because their culture, and personalities won’t allow them to work together in true unity. That and their varying ethos tend to stifle such camaraderie. Most dragons are solitary creatures that if they did seek companionship would not seek it from an equal, but rather from lesser beings. For a treatise on Mystaran dragon society and culture, including the Ceremony of Sublimation.

Draconic Combat

These are considered to be special stunts, but are more dependent upon the size of the dragon than anything else.

Any Age

Swoop: 3(SP), The Dragon flies down onto its ground-based opponents and deals damage with its claws. If it has the necessary strength it also carrying aloft an adjacent creature in its claws. Adult sized dragons can pick up two normal humanoids or one horse-sized creature.

Young Adult and Older

Crush: 3(SP), The Dragon literally lands on its targets, dealing its Bite damage to every eligible target as per a Dual Strike. A Young Adult dragon can assault two adjacent targets. An Adult dragon can assault all targets within a 3 yard radius. Older dragons assault all targets within a 6 yard radius.

Kick: 2(SP), The Dragon lashes out and knocks prone a single victim. The target must succeed at Constitution (Stamina) vs 7+Dragon’s Strength or suffer a -1 penalty to all actions the following round.

Tail Sweep: 3(SP)+, The dragon sweeps its tail and knocks an opponent down with such force that they lose grip on their weapons. Effectively is a combined Knock Prone an Disarm stunt. For every stunt point expended beyond the base 3, the Dragon can target another adjacent enemy. Resolve this as per Dual Strike with the original attack compared to the Defense of all targets.

Large and in Charge: Few creatures compare to the size and strength of a dragon. It is immune to the combat stunts skirmish and knock prone except by other large creatures such as giants or other dragons. It also treats enemies up to 4 yards away as adjacent.

Tail Bash: As a special 2 SP stunt, a dragon can make a tail bash attack against any adjacent opponent. Rolling doubles on this attack does not generate stunt points.

Tooth and Claw: A dragon is a vicious opponent. It can attack with a claw and a bite as a single major action. Both attacks can generate stunt points.

Tough Hide: Dragon scale is legendary for its toughness, giving a dragon an Armor Rating of 9.

Buffet: As a minor action a dragon can flap its wings and buffet nearby creatures. Anyone within 4 yards of the dragon must make a successful TN 15 Strength (Might) test or be knocked back 1d6 yards. Those that fail their tests and have a Stunt Die result of 1 or 2 are also knocked prone.

Breath Weapon: A dragon can spew flame, ice, or some other element either in a wide arc (4 yards long and 6 yards wide) or a narrow stream (8 yards long and 2 yards wide) as a major action. Those caught in the area take 3d6 penetrating damage, or 1d6+3 penetrating damage if a successful TN 18 Dexterity (Acrobatics) test is made.

Young Dragon Base Stats

Draconic Immunities: Paralysis, Sleep

Recommended Party Level: 3-5 Senses: Dark Sight

Adult Dragon Base Stats

Draconic

Recommended Party Level: 6-9

Immunities: Paralysis, Sleep, Fear

Senses: Dark Sight

Ancient Dragons

Dragon Types and Modifications

Black Dragons

Black Dragons, also known as Swamp Dragons, are fond of marsh lands and lake areas for their homes. Most black dragons are selfish, and fiercely independent. They are not particularly curious, and are considered boorish by other dragons. They also tend to desire power, but seem lethargic in attaining it. Only the most ambitious blacks venture far from their territories or involve themselves in dragon or humanoid politics. Allying with a black dragon is a feat not because the dragon is likely to refuse, but because they are unpredictable, and will often call it off at a moment’s notice.

White Dragons

White Dragons, also called Ice Dragons or Glacial Dragons, are found only in the coldest of climes. They prefer mountain caves and peaks to make their lairs. White dragons are pragmatic and take a very neutral stance on life’s decisions. They are the most bestial of true dragons, hunting for food in their cold landscape, and not concerning themselves much with higher thought. Motivating a white dragon to provide gifts of knowledge, assuming it knows anything, or ally with a cause is difficult. If the threat has left the dragon alone, as it should, the white sees most envoys as food at best, as entertainment or interlopers at worst.

Blue Dragons

Blue Dragons, also known as Sky Dragons or Storm Dragons, tend to prefer warm climates and either mountainous cave lairs, hills or badlands regions, usually near deserts. Blues are curious and thirst for knowledge with a passion. Many attacks by blues have been averted thanks to an offer of a rare tome as a gift for the dragon’s trove. Blue dragons are rarely cruel, but never altruistic either. One may show up to observe some event playing out in history, and be content to merely watch, or it may engage in experiments and cause havoc with its presence and actions. Still, it is easiest to reason with a blue dragon of all the chromatic dragon types.

Green Dragons

Green Dragons, also known as Forest Dragons, prefer to live in wooded areas. They are equally at home in cave structures within woods, sleeping on the forest floor, or at the bottom of a river. Green dragons are cruel and controlling. They enjoy manipulation, and if they can seize control of one life and ruin countless others without lifting a wing, so much the better. In some cases they take action simply to foment chaos, which is highly entertaining to them. If a strong enough threat is present, a green will ally with lesser creatures, but such an alliance is dangerous because the self-centered greens will rarely sacrifice their own health for the cause.

Red Dragons

Red Dragons, called Fire Drakes or Mountain Dragons, prefer to live in hills or mountainous areas, usually inside caves. Red Dragons are cruel and avaricious, forever craving money, power and notoriety. They are the most likely to mercilessly raid an area and the least likely to reason with lesser creatures. Reds are egomaniacal, and do not credit threats other than older dragons. The only sort of relationship a red will foster with other thinking creatures is a master/slave relationship. Thus, to keep a young red in captivity is the greatest insult and the dragon will do anything to escape. Once free it will escape or exact revenge on its captor with no regard for anything nearby or in the way.

Gold Dragons

Gold Dragons are considered by other dragons to be curiosities at best and inferior dragons at worst. This latter assessment could not be more wrong, as they are the strongest of dragons. Gold dragons like to live in interesting places, usually a cave system with a large central cavern, but can be found anywhere, including in a castle with a very large treasure trove room, surrounded by servants of all kinds. Golds tend to have a wide variance in personality, but in general they are honorable. Some may be altruistic, others may be harmonious or even mercenary, but their word will always be their bond.