Arcane Devices

Arcane Devices can be almost anything you want them to be but the rules for them are kind of bland and don't really grant any sort of advantage over normal items, other than being able to cast your spells or Arcane Lance through them. So I took some time to come up with 3 examples of some Arcane Devices common in the fantasy genre. They are the Mages' Staff, Holy Symbol, and Totem.

MAGES’ STAFF: The Mages’ Staff is a unique item that is implanted with magic. The Mages' Staff is a common tool used by Wizards that amplifies their spells. in the hands of a normal person, it is a simple staff made of either wood or metal and has no access to any of its special qualities. You take a simple Quarterstaff and add the following rules

· +2 Damage of one of the following elemental types: Fire, Ice, Lightning, Spirit, Rock, Physical, or Poison

· Spirit and Poison are always penetrating

· The Element is also channeled into the Arcane Blast power, dealing the same +2 Damage of that type at range

· The Mages' Staff has one Rune Slot available to further the capabilities of it.

HOLY SYMBOL: a Holy Symbol is the symbol of a chosen deity. it can be made of wood or metal and has a sort of humming to it. When used by a normal person with no magical talents, it can grant one simple effect:

· Divine Blessing: a simple TN 9 Willpower (Faith) Test will grant a +1 bonus to all die rolls for 1 minute

Any Mage using a Holy Symbol can access the above effect along with the following:

· This Arcane Device will always lets the caster deal an additional +2 damage to any creature that is of an unholy or shadow nature

· You gain a +2 MP regeneration bonus when meditating while holding the symbol

· The holder of a Holy Symbol also grants a +2 Health bonus when casting any healing spell

TOTEM: Totems are mystical items that are part of or represent an animal spirit. The Totem will be a representation of the animal spirit within and can be almost anything. The spirit and totem are chosen at creation and grant the following:

· Gain a +1 bonus to all COM (Animal Handling) Tests based on the animal represented by the totem

· When holding the Totem, you gain a +2 MP regeneration when meditating

· Chose an animal listed below and gain its benefit.

o WOLF: You will gain a +1 bonus to all PER tests involving a sense (Seeing, Hearing, Touching, etc.) for 4 rounds (1 minute). Example Totem: Wolf Pelt Bracelet, Wolf Tooth on a String

o EAGLE: You can gain the power of Flight for 4 rounds (1 minute). Your Flight Speed is 12+DEX-Armor. Example Totem: Feather on Necklace, Talons in Leather Bracer

o FOX: You gain a +1 bonus to all DEX Tests for 1 minute. Example Totem: Fox Pelt Shoes, Fox Tail Hair String

o BEAR: You gain a +1 STR and a +1 bonus to all CON Tests for 1 minute. Example Totem: Bear Claw Necklace, Bear Pelt Hood

o BADGER: You gain a +1 to all melee attack rolls for 1 minute. Example Totem: Badger Claw Bracer, Tooth on Necklace

o SNAKE: You gain a +2 to your Speed (Include the change in your Charge and Run speeds) and you can use the Lighting Attack Stunt for 2 SP instead of 3 for 1 minute. Example Totem: Snake Skin clothing, Snake Tooth Necklace

ARCANE GAUNTLET: The Arcane Gauntlet is a wondrous item that holds many secrets within. All types of Mages can use them and they are rare but strong items of power.

· Gain a +1 bonus casting rolls with an Arcane Gauntlet

· The Gauntlet will come with a preset Mana pool of 5+Casters Level+Casters Willpower to be used instead of their own but once these temporary points are gone, you must wait a full 24 hours before they regenerate

· any Arcane Blast channeled through the Gauntlet will now receive an additional bonus to damage equal to casters Intelligence Score

· The Arcane Gauntlet will come with one Rune Slot for additional Enhancement.

This is all of the ideas for now. i will add more later when i come up with the rules for them.

EDIT NOTE 1: Added the Arcane Gauntlet as an idea. Please comment if you like it.