By Liquid Blade
Swarms
A swarm is a mass of insects or vermin consolidated into a small area. The difficulty of a swarm can vary depending on what creatures makeup said swarm, however there are some general guidelines relevant to the size of the creatures.
Swarm Base Statistics/Rules:
● Before modification, each swarm is considered to take up a 1 tile/hex (2x2 yards).
● A swarm can only attack directs it is directly on top of, when it does so it does not need to make an attack roll.
● A swarm that has a venom or disease ability triggers its ability when attacking a target. The target must succeed a Constitution (Stamina) to avoid becoming affected. Venom effects that penalize a score can be healed with a TN equal to the initial Venom roll.
● A swarm has a significant Armor Resistance bonus against attacks that target a specific number of enemies. This Armor Resistance is ignored with area attacks.
Tiny Creatures (Rats, Bats) - 150 Walking or 500 Flying creatures
2 Dexterity, Willpower 2, Speed 6(3), Defense 12, Armor Rating 7
Diminutive Creatures (Spiders, Wasps, Cockroaches) - 750 Walking or 2,500 Flying creatures.
2 Dexterity, Willpower 2, Speed 6(3), Defense 12, Armor Rating 8
Fine Creatures (Ants, Beetles, Mosquitos) - 5,000 Walking or Flying creatures.
2 Dexterity, Willpower 2, Speed 6(3), Defense 12, Armor Rating 10
Difficulty: Fill the remaining abilities/powers depending on the threat level of the creatures. Not all swarms have a Venom ability, and the venom can have different effects.
Finally, if increasing the size of the swarm, you should increase the health of the swarm linearly. For example if making a swarm 4 tiles/hexes (4yards2) large, you should multiple the health by 4, and if making a swarm 6 tiles/hexes (6yards2), you should multiply the health by 6.
Insignificant Creatures
Insignificant creatures are usually creatures who are of considerably small size. As such, for most Insignificant level monsters, they add Dexterity instead of Strength when calculating damage of a successful attack.
Dire Rat
Abilities (Focuses)
Combat Ratings
Attacks
Weapon
Melee Bite
Attack
+1
Damage
1d3 +1
Powers
Favored Stunts: Seize the Initiative, Swarm Tactics (As Walking dead p.144)
Threat: Insignificant
Giant Cockroach
Abilities (Focuses)
Combat Ratings
Attacks
Weapon
Melee Bite
Attack
+1
Damage
1d3+2
Powers
Favored Stunts: Seize the Initiative, Skirmish (only self)
Threat: Insignificant
Giant Mosquito
Abilities (Focuses)
Combat Ratings
Attacks
Weapon
Melee Bite
Attack
+2
Damage
1d3
Powers
Favored Stunts: Blood Drain, Blood Drain (2SP)
Blood Drain (Special Stunt): For 2SP a Giant mosquito can suck the blood of its victim. The target must succeed a TN12 Constitution (Stamina) test or suffer a -1 penalty to Constitution. Until healed, this results in Maximum health loss equal to the penalty times the character’s level.
Threat: Insignificant