The two Warrior Archetypes currently available are the Fighter and Barbarian
FIGHTER
Fighters are born to combat and are vicious masters of all kinds of weapons
Primary Abilities: Constitution, Dexterity, Fighting, and Strength
Starting Health: 30+CON+1D6
Weapon Groups: Brawling plus any 3 of the following: Axes, Black Powder, Bludgeons, Bows, Heavy Blades, Light Blades, Spears, or Staves
LEVEL 1: Armor Training (Novice), and any 2 Fighting Styles at Novice each.
Changes:
Level 4: Second Wind: a Fighter can heal 1D6+CON in health only once per encounter and it will not grant any more health than the maximum.
The rest is as the Warrior Class normally
BARBARIAN
Barbarians are born outside the trappings of a “civilized” society. They are often viewed as savage but have their own customs that are different than most would guess.
Primary Abilities: Constitution, Fighting, Strength, and Willpower
Starting Health: 30+CON+1D6
Weapon Groups: Brawling and Heavy Blades plus 2 of the following: Axes, Bludgeons, Lances, Light Blades, or Spears
LEVEL 1: Armor Training (Novice), Unarmed Style (Novice) either Two-Hander Style or Single Weapon Style (Novice).
Changes:
Level 4: RAGE: For one minute per day, you can enter a rage, where you deal +2 on all damage rolls and negate 2 points of damage. But, for that minute you take a -2 to all Perception Tests
Level 6: LASTING RAGE: The Rage now lasts for 2 minutes
Level 8: BLOOD RAGE: While in Rage, you can spend a Minor Action to gain a burst of health granting 1D6+CON, but this cannot exceed your maximum and only once per encounter
Level 10: PERFECT RAGE: you no longer suffer the penalty to Perception Tests.