During the initial stages of your FMP you will need to layout the foundations of what you would like to do. Your project will need to include;
Your preferred Job role in industry
The theme Past, Present & Future
In the section below you will be starting to plan out and carry out your initial stages of research. this section will help you to completed your proposal which is a crucial part of the process.
You MUST answer all questions in red!
You need to come up with a Design idea that addresses your context (Past, Present, Future)
The potential roles are as follows:
3D artist
Must have SIX assets minimum, ONE asset must have a be high poly and considered the focal object.
this can also be an example of a character either in a head shot or a fully visualised creation.
Environment Artist
Must create ONE section of an environment, must have ONE element of story embedded in the scene.
3D Animation
Must include ONE example of a walk cycle, as well as ONE special animation/action.
Level Designer
Must include THREE blueprints within a functioning level. You may use ONE asset pack.
Character Artist
for this role you, will be expected to create TWO character sheets with concepts, then create ONE fully visualised character.
Identify your preferred job role in the Games industry - refer to unit 3
Identify 3 potential job roles you would potentially like to do and why?
.
.
.
my preferred role is? ....
why?
What product would you need to consider for that job role that you could make?
What do you need to consider to ensure you can achieve this role?
From this I have learnt?
My opinion of this is?
Moving forward I will?
To improve I could?
Look into your theme Past Present & Future and explore the possible products that you could make for this eg. 3d artist look at the different sub genres (vehicle, character ect)
I will be looking at...?
This will help to...?
Moving on I will...?
Justify your decisions from the above tasks - Task 1(to be used in your Rationale).