► Introducing students to the correct pipeline for researching a project this can be done in conjunction with unit 3 and the research can be utilised to produce a fantasy object.
► Using a variety of different styles to research a games market and where gaps in the market can be for a game idea.
Introduction Task 1
a. Understand the importance of research in creative media production.
b. Learn the correct research pipeline and apply it to develop a fantasy object idea in conjunction with Unit 3.
c. Explore different research styles, including qualitative and quantitative methods, market analysis, case studies, and trend analysis.
Task 2 Research a creature design
a. Research the horror market to identify gaps for potential creature ideas.
b. Generate unique creature ideas based on the research findings.
c. Conceptualize creature designs using insights from the research and design considerations.
Task 3 Introduction to 3D software and sculpting
a. Familiarize students with blenders interface and processes that can be used.
b. Explain the specific functions and features of each software tool.
c. Demonstrate how these tools can be used to create a sculpture and manipulate the meshes. (OBS Recordings will help)
d. Provide hands-on exercises for students to practice using the software tools and explore their capabilities.
e. Encourage students to experiment and be creative with the software to develop their technical skills.
Task 4 Presentation of designs
a. Present research findings, game ideas, and fantasy object concepts to the class for feedback and evaluation.
b. Refine and finalize the fantasy creature concepts based on the received feedback.
c. Document the research and design process in a comprehensive report.
Task 5 Evaluation and final amendments
a. Conduct a final presentation session to showcase completed fantasy object concepts and research insights.