During the initial stages of your FMP you will need to layout the foundations of what you would like to do. Your project will need to include;
Your preferred Job role in industry
The theme Past, Present & Future
Your project MUST Have one critical perspective embedded within it
In the section below you will be starting to plan out and carry out your initial stages of research. this section will help you to completed your proposal which is a crucial part of the process.
You MUST answer all questions in red!
You need to come up with a Design idea that addresses your context (Past, Present, Future)
The potential roles are as follows:
3D artist
Must have SIX assets minimum, ONE asset must have a be high poly and considered the focal object.
this can also be an example of a character either in a head shot or a fully visualised creation.
Environment Artist
Must create ONE section of an environment, must have ONE element of story embedded in the scene.
3D Animation
Must include ONE example of a walk cycle, as well as ONE special animation/action.
Level Designer
Must include THREE blueprints within a functioning level. You may use ONE asset pack.
Character Artist
for this role you, will be expected to create TWO character sheets with concepts, then create ONE fully visualised character.
Identify your preferred job role in the Games industry
Identify 3 potential job roles you would potentially like to do and why?
1.
2.
3.
Identify what job role you have chosen to investigate?
How does this role link to what you have learnt in your formative units?
I would need to consider ...?
What do you need to consider to ensure you can achieve this role?
What is a critical perspective
Name 3 critical perspectives you could potentially investigate
Which one have you chosen and why
How will this be addressed in your project
Look into your job role and explore the possible products that you could make for this eg. 3d artist look at the different sub genres (vehicle, character ect)