"Razor" Caelen Telrúnya

Background:

http://caelentherazor.blogspot.com/

Character Sheet:

Razor CR 5

Male Half-Elf Ranger 6

CN Medium Humanoid (Elf, Human)

Init +3; Senses Low-Light Vision; Perception +14 (With Helm On)

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DEFENSE

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AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)

hp 66 (6d10+18)

Fort +9, Ref +10, Will +5

Immune sleep; Resist Elven Immunities

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OFFENSE

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Spd 20 ft.

Melee Gauntlet (from Armor) +10/+5 (1d3+4/20/x2) and

Javelin +6/+1 (1d6+4/20/x2) and

Mace, Heavy +10/+5 (1d8+4/20/x2) and

Masterwork Cold Iron Greatsword +11/+6 (2d6+6/19-20/x2) and

Unarmed Strike +10/+5 (1d3+4/20/x2)

Ranged +1 Longbow, Composite (Str +2) +10/+5 (1d8+3/20/x3)-With manyshot First shot is twice on full attack action

Ranger Spells Prepared (CL 3, 10 melee touch, 9 ranged touch):

1 (2/day) Magic Fang (DC 12), Entangle (DC 12)

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STATISTICS

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Str 18, Dex 16, Con 14, Int 8, Wis 13, Cha 7

Base Atk +6; CMB +10; CMD 23

Feats Deadly Aim -2/+4, Endurance, Manyshot, Power Attack -2/+4, Precise Shot, Skill Focus: Survival (Adaptability), Toughness +6

Traits Brigand

Skills Acrobatics +1, Climb +6, Escape Artist +0, Fly +0, Handle Animal +9, Perception +14, Ride +9, Sense Motive +2, Stealth +4, Survival +13, Swim +6 Modifiers Brigand

Languages Common, Elven

SQ Animal Companion Link (Ex), Cold weather outfit, Elf Blood, Enemies: Humanoids (Giant) (+4 bonus) (Ex), Enemies: Humanoids (Human) (+2 bonus) (Ex), Share Spells with Companion (Ex), Terrains: Mountain (+2 bonus) (Ex), Track +3, Wild Empathy +4 (Ex)

Combat Gear +1 Longbow, Composite (Str +2), +1 Scale Mail, Arrows (40), Javelin (3), Mace, Heavy, Masterwork Cold Iron Greatsword; Other Gear Backpack (empty), Bedroll, Case, map or scroll (empty), Chalk, 1 piece, Cloak of Resistance, +2, Cold weather outfit, Flint and steel, Mug/Tankard, clay, Potion of Cure Moderate Wounds, Rations, trail (per day) (7), Sunrod, Waterskin, Staglord Helm

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SPECIAL ABILITIES

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Animal Companion Link (Ex) You have a link with your Animal Companion.

Brigand +1 Bluff, Diplomacy, Intimidate, and Sense Motive when dealing with brigands, theives, bandits, etc.

Cold weather outfit +5 Fort save vs. cold weather.

Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.

Elf Blood You are counted as both elven and human for any effect relating to race.

Elven Immunities +2 save bonus vs Enchantments.

Elven Immunities - Sleep You are immune to magic sleep effects.

Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.

Enemies: Humanoids (Giant) (+4 bonus) (Ex) +4 to rolls vs Humanoids (Giant).

Enemies: Humanoids (Human) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Human).

Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Manyshot You can shoot two arrows as the first attack of a full attack action.

Power Attack -2/+4 You can subtract from your attack roll to add to your damage.

Precise Shot You don't get -4 to hit when shooting or throwing into combat.

Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.

Terrains: Mountain (+2 bonus) (Ex) +2 to rolls vs Mountain.

Track +3 +3 to survival checks to track.

Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Journal: