Travel
Travel per day is pace (of slowest) x 4 in miles (pace 6 = 24 miles / day)
Swamp around Pridon's is basically difficult terrain. 12 miles to cross a hex. 24 miles of work to fully explore a hex.
House rule: 4 legged animals are encumbered at x2 carrying weight. So:
Mule: d8, 120
Light Horse: d12, 200
Heavy Horse: d12+1, 220
Rations: .5 lb, 1gp / 1 day
Animal Feed: 4lb, .05gp / day (Needed? Do they just graze? In a swamp?)
New item: Exploration Kit: 40lbs, everything an exploring adventurer would need. Block & tackle, tents, lots of torches, extra rope, pitons, fishing line, a whole mess of 10' poles, etc.
Roles:
One person can only take one role. If a role is not filled, it is considered failed. You can support a role, but then can't take a role yourself. We roll these in order.
Mule Train (Riding): If have pack animals, have to wrangle them.
Success: Not a problem
Raise: +2 to subsequent roll
Failure: -25% to distance covered or -2 to one other roll
Modifiers: Mules are -1 ornery
Scout (Survival): Navigate the terrain and avoid danger.
Success: Make normal time
Raise: 50% bonus in distance covered or +2 to one other roll
Fail: 50% decrease in time or all characters make a Vigor check, failure gives Fatigue.
Modifier: -2 unexplored terrain, Follow River +2
Hunter (Survival): Find food for the group
Success: Feeds 1 person
Raise: Feeds 5 person
Failure: No luck
Modifier: Swamp -2, Follow River +2
Lookout (Notice): Be on the lookout for a planned or random encounter
Success: Encounter starts at normal distance, everyone aware
Raise: Can Stealth to avoid the combat or start with surprise
Failure: Kind of surprised. Deal initiative cards as normal. Have to make Notice check to act on your card. Encounter starts close range.
Other roles: Resting on horseback to recover power points, studying tomes, crafting, or doing other things means you can't take a role or support.
End of Day: Swamp exploration is arduous. Vigor roll each day or get a level of fatigue. Rest is difficult in the swamp. If full night rest (no guard duty), Vigor roll can recover fatigue (Teekana has Relief which will make this largely irrelevant?)