Realm of the Mammoth Lords Campaign

Dates: 7/30/13 -

Players: Brent, Evan, Avery, Elly, Jenna

Characters: Orea (Rakshasan Ranger), Ka'chow (Elven Outdoorsman), Swift May (Half-folk Rogue), Birgitte (Barbarian), Mogrim (Dwarven War-fighter)

Realm of the Mammoth Lords

The Realm of the Mammoth Lords, is a savage noman’s-land, a wilderness as yet unclaimed by would-be

conquerors. The hostile nature of the realm and its barbarian natives has so far kept those who would seek to invade at bay.

As befits its name, the Realm of the Mammoth Lords is best known for its great beasts. Here, explorers can find

several varieties of mammoths and mastodons, as well as herds of aurochs, bison, and stranger beasts grazing on

the windswept prairies. Armored glyptodons and giant ground sloths browse on the tough, woody brush, stalked

by cave lions, smilodons, and the nomadic barbarian tribes that call the land home.

Other Geography: To the West is Irrisen - a land in perpetual Winter due to the cold magic of the White Witches who rule the land. To the East is the World Wound - a mysterious gaping maw that demons and beasts from other planes occasionally walk out of to cause havoc. Southwest is the land of Varisia, home of the Varisian gypsies while to the Southeast is Belken - home to a huge nation of orcs and other cruel, monstrous races.

Icestair

Winter. But it's nearly always Winter this far north, but that doesn't stop folks in the taverns blaming the cold on the White Witches.

The largest permanent settlement in the realm, Icestair exists at the base of a glacial wall that links to the

Crown of the World. This city is one of two main starting points for caravans traveling to Tian Xi. The wall is marked here by a wide set of human-sized steps, carved into the ice and overlaid with heavy blocks of volcanic stone, that wind up the face of the sheer ice sheet. Great winches are mounted at the glacier’s edge above, and are used to lower wagons and sledges that survived the perilous crossing from the Successor States.

The caravan trade brings people from all over Avistan to Icestair - a mix of races and modern customs that stands in stark contrast to the rest of the Realm. Around Icestair are a number of small settlements, their high and thick walls feeble protection against both the mamoth-riding barbarians and the harsh, cold winters.

Enter the PCs

You've come to the city of Icestair - your reasons why are your own. You've been looking for work, but most of the caravans are in Tian Xi, carrying goods to the recently completed Ruby Phoenix Tournament. If you don't find a way to earn some coin soon, it's going to be a long, hungry winter.

The Rat King - 7/30/13

Hired by a local merchant, the PCs are to pick up a load of wheat at the local grain storage village and deliver it to the city of Dunross. They discover that most of the grain has been destroyed by rats. As they leave with what little grain they could find, the entire city is run over by thousands of rats which destroy the town.

They deliver the grain to the city of Dunross where they learn of a mysterious woman that had contact with the only merchant who still has wheat. They learn she is in a lair to the north.

Journeying north and entering the lower levels of an abandoned fort, they discover The Rat King and defeat it. Continuing further in, they run into a White Witch of Irrisen and learn she was the power behind the events. They manage to defeat her as well.

The threat has ended, but the cities of the Realm are in for a difficult, hungry winter with much of the stored grain destroyed.

The Dark Seed - 11/29/13

Lumber has stopped arriving in the Realm's cities. The PCs journey to the local forest and find that a druid has laid waste to many of the lumber camps. The druid is defeated and the PCs learn that once again a White Witch was behind this plot.

Pathfinder Agent

A Pathfinder agent sends words that she has discovered the plot of what is happening in the Realm. The PCs are sent to meet her at a nearby city, but she is ambushed along the way. PCs follow the tracks and rescue the Pathfinder agent. She tells them that Baba Yaga has returned to Irrisen and is about to launch a war on the Realm.

Journey to Whitethrone

Traveling through the White Witch's own magical portal, the PCs arrive in the Irrisen. They journey to a nearby village and learn of the harsh conditions Baba Yaga's return has brought to the land. They then make a perilous journey across Irrisen to White Throne - home of the White Witches.

Entering Whitethrone - 11/27/15

Finding Whitethrone heavily guarded, the PCs go to the nearby Fishing Camp to find some plan to get inside. Orea's big mouth quickly turns the simple fishermen against them and the party hides with the help of a Vistani traveler.

The PCs learn of a local named Ringeirr that is a secret Milani agent that has been captured by the local constable. The PCs defeat his ogre guards and rescue Ringeirr. With Ringerirr's help the sneak into the Howlings (killing the gate guards after Morgrim's excessive bribe blows their disguise and rescueing a slave from an enraged winter wolf) section of Whitethrone and meet with a forger that can get them papers to travel in the city.