Kingdom Buildings

A new city has one district in it. Within that district, there are nine blocks and within each block there is room for 4 buildings. You can build various buildings in these spots. Note that while we say "building", each of these would actually be a collection of buildings (Building a brewery doesn't build 1 brewery, it builds a couple breweries, a bottling plant, warehouses for ingredients, etc.).

Below is a list of potential buildings your kingdom can build with the building name, size (number of building blocks it takes up), cost in BP, and then any special notes about that building. I've purposefully left off exactly what each building will accomplish. Like a real world economist, you won't exactly know what you're accomplishing. Note that larger buildings make it easier to build related, smaller buildings (if you have a university, it's easier to build a bookstore).

Some buildings require a house to be adjacent. Adjacent can be diagonal or orthogonal. A house can only be used once to satisfy an "adjacent" for another building.

Academy, 52:

Alchemist, 18, adjacent to house

Arena, 40: Limit 1 per city

Barracks, 6

Black Market, 50, must be adjacent to 2 houses

Brewery, 6: Loyalty +1, Stability +1

Brothel, 4, must be adjacent to 1 house: Econ +1, Loyalty +2

Caster's Tower, 30: Laboratory and home for spell casters.

Castle, 54:

Cathedral, 58

City Wall, 8

Dump, 4

Exotic Craftsmen, 10, must be adjacent to 1 house: 1 minor item, Economy +1, Stability +1

Garrison, 28: Loyalty +2, Stability +2, -2 Unrest

Granary, 12: Loyalty +1, Stability +1

Graveyard, 4

Guildhall, 34, adjacent to 1 house

Herbalist, 10, adjacent to 1 house

House, 3

Inn, 10, adjacent to 1 house: +500gp city limit, Economy +1, Loyalty +1

Jail, 14

Library, 6: Economy +1, Loyalty +1

Luxury Store, 28, adjacent to 1 house

Magic Shop, 68, adjacent 2 houses

Mansion, 10

Market, 48, must be adjacent to 2 houses

Mill, 6, must be next to water boundary

Monument, 6

Noble Villa, 24

Park, 4

Piers, 16, must be next to water boundary

Shop, 8, adjacent to 1 house: Econ +1, +500gp City limit

Shrine, 8: +250gp, Loyalty +1, Unrest -1. Gives 4BP towards building Temple.

Smith, 6: Economy +1, Stability +1

Stable, 10, adjacent to 1 house

Tannery, 6, cannot be adjacent to 1 house: Economy +1, Stability +1

Tavern, 12, must be adjacent to 1 house: +500gp, Econ +1, Loyalty +1

Temple, 32: 2 Minor items, Loyalty +2, Stability +2

Tenement, 1: Counts as a house

Theater, 24

Town Hall, 22: Econ +1, Stability +1, Loyalty +1

Tradesmen, 10, adjacent to 1 house: +500gp City, +1 Econ, +1 Stability

Watchtower, 12

Waterfront, 90, adjacent to water boundary