SavageWorldsIntro

Finding Pathfinder a bit too complex for our tastes and adventure paths taking a bit too long to play out, the group decides to give Savage Worlds a try.

Dates: 7/11/13 - 7/25/13

Players: Brent, Lance, Jeff Keith, Scott, Steve Wales

The Wild Hunt

Normal people on a bus are making their way through the Wisconsin country-side when their bus driver abandons them int he small town of Edensburg. Unknown to the players, every 10 years the ghost of a malevolent Colonel from the Civil War reanimates and conducts a hunt of outsiders in Edensburg. The PCs fight for their life against a reanimated group of hunting wolves, huntsmen and the Colonel himself.

The PCs learn the whole history in the city church, but most of the party is killed in the church by the forces. Kolchak, a reporter from the bus, escapes and is headed to the grave of Marla in hopes of stopping the curse while Bobby, the kid, stumbles off into the forest, shaken from his ordeal.

Moscow Connection

Russian mob guys. Sent to get a mysterious, smuggled package the mobsters find it stolen by a group of Afghan terrorists. A massive shootout, and Ivan running down terrorists in the Tahoe, gets the package back in their possession. A car chase ensues as more terrorists arrive, but it quickly ends when all players decide that the chase rules suck.