Fort Inevitable

Between the Echo Wood and the broad expanse of the West Sellen River stands a resolute stronghold of law and order: the

walled town of Fort Inevitable. From its stern keep, companies of Hellknights ride forth to enforce the strict laws of their

commander and bring authority to the unclaimed lands of the Crusader Road. While the taxes imposed by the town’s

rulers are heavy and the laws inflexible, no one can deny that prosperity has followed the Hellknights’ establishment

of hard justice in this small corner of the River Kingdoms. Merchants, travelers, and adventurers journeying on the

Crusader Road find that Fort Inevitable provides a rare island of safety in an otherwise lawless land—so long as one is

careful not to run afoul of the Hellknights’ laws.

The Hellknight's come from the demon-worshipping lands of Cheliax. While definitely evil, it's more of a lower-case "e" evil than "E". While they don't eat babies or sacrifice virgins, they are cool with slavery (in fact, that's the standard punishment for almost all crimes in Fort Inevitable - some period of slavery to the person you wronged) and they are really, really serious about law & order. Seriously. No gum allowed and don't even think about jaywalking.

Important People

Paralictor Audara Drovust - Ruler of Fort Inevitable, tall, athletic, extremely capable in all regards.

Order of the Nail - The order for this bunch of Hellknights, primary concern of this order is bringing law & order to lawless areas

Council of Prosperity - Group of three wealthy merchants that advises the Paralictor

High Mother Sarise Dremagne - Matronly leader of the Fort's largest church, The Order of the Golden Key, a church of Abadar.

Map of the Fort