Kingdom Building

Kingdom Building is the glory of clearing the land, founding cities, and growing those cities into a mighty empire. Below is some general information on Kingdoms. Also of interest would be the Kingdom Turn and the Kingdom Buildings.

Kingdoms

"Kingdom" refers to everything from a one-horse town up to a full-fledged empire. A kingdom has a "character sheet" that details:

    • Alignment

    • Size: Number of hexes controlled

    • Control DC: 20 + the number hexes controlled. Various rolls are required against this DC for the kingdom to do various things.

    • Population: Size x 250

    • Unrest: How unhappy the people are in regards to one thing or another. This affects the Control DC.

    • Consumption: How much the city "consumes" each "turn". Equal to Size + City Districts - 2 Per Farmland.

    • Treasury: BP (build points) on hand.

    • Defense: How well defended a city is

    • Special Resources: Special stuff a kingdom can own - Roads, caves, landmarks, ruins, etc.

Kingdoms have three stats, listed below. These stats are used to roll against the Control DC to do various things. Stats are modified by the city alignment, the people in power within the kingdom, buildings in the various cities, and events that are taking place.

  • Stability: How stable the city is, how content the populace is, how well they handle bad news

    • Loyalty: How loyal the populace is to the kingdom

    • Economy: How profitable the city is.

Edicts

There are three edicts the rulers of a kingdom can make. The level of each edict affects things that happen in the kingdom.

    • Promotion Type: How aggressive the kingdom promotes itself - None, token, standard, aggressive, expansionist.

    • Taxation Level: None, Light, Normal, Heavy, Overwhelming

    • Festivals Per Year: None, 1, 6, 12, 24. Festivals make people happy but cost plenty of BP.

Tips & Tricks

If Unrest gets too high, it can start a death spiral with the whole kingdom collapsing.

A good way to get Unrest is to have more Consumption than your Kingdom can handle. At the beginning, a kingdom needs to keep consumption at 0.

The best way to keep consumption low is to have enough farms to offset the consumption from your cities & such.

Leadership Roles

Every kingdom, regardless of size, has 10 rulership positions that can be filled by PCs or NPCs. The ability scores of the PC/NPC holding a position can affect kingdom rolls. The positions are:

    • Ruler

    • Councilor: Responsible for representing the people

    • General: Commands all military and is a public hero

    • Grand Diplomat

    • High Priest

    • Magister: Responsible for higher learning and magic

    • Marshal: Defense of the outlying areas

    • Royal Assasin: This position does not have to be filled

    • Spymaster

    • Treasurer

    • Warden: Reponsible for defense within the cities

A PC/NPC must spend one week a month fulfilling their duties rulership duties to provide a bonus.

Kingdom "Money"

A kingdom's money is measured in Build Points ("BP"). A kingdom earns BP with an economy check. A kingdom spends BP to build buildings, claim hexes, hold festivals, etc. One BP is roughly 4000gp.