While the Pathfinder Society wanders the world chasing “knowledge for knowledge’s sake,” scribbling their discoveries into little journals and congratulating themselves for being "heroes,” the Aspis Consortium gets shit done.
We don’t dig up lost tombs for history’s sake — we do it because someone will pay handsomely for what’s inside. We don’t meddle in ancient politics to preserve the peace — we do it to make sure the contracts favor us.
You want to be a Pathfinder? Then pack a quill and practice your speeches about moral virtue.
You want gold, power, and a taste of real adventure? Then welcome to the Consortium.
The Aspis Consortium, Profit Before Principles
An episodic game where we play agents of the unscrupulous multinational traders known as the Aspis Consortium.
Dates: 10/9/25 -
Characters: Melok Tor, Human, ConMan (rogue) (Bob)
Dejan Marikath, Half-elf Cleric of Nethys, God of Magic (Dan)
Pathfinder for Savage Worlds rules (core only, not playing APG), novice characters.
Or ask for a pre-gen. Are you a SW (savage worlds) noob? See this two page comic that basically explains the game.
Hard Choices: I'm finding that bennies just slow things down. We'll experiment with Hard Choices -- GM and GM wildcards get no bennies. Any bennies spent by players go to the GM for his use. No Joker's Wild or Consolation Benny.
Episode 1: You'll be starting in Osirion, working as caravan guards, escorting an Aspis caravan to Katapesh.