Electrical systems- More complex switches and circuits
Prior learning
• Understanding of the essential characteristics of a
series circuit and experience of creating a batterypowered, functional, electrical product.
• Initial experience of using computer control
software and an interface box or a standalone box,
e.g. writing and modifying a program to make a
light flash on and off.
Designing
• Use research to develop a design specification for
a functional product that responds automatically to
changes in the environment. Take account of
constraints including time, resources and cost.
• Generate and develop innovative ideas and share
and clarify these through discussion.
• Communicate ideas through annotated sketches,
pictorial representations of electrical circuits or
circuit diagrams.
Making
• Formulate a step-by-step plan to guide making,
listing tools, equipment, materials and
components.
• Competently select and accurately assemble
materials, and securely connect electrical
components to produce a reliable, functional
product.
• Create and modify a computer control program to
enable an electrical product to work automatically
in response to changes in the environment.
Evaluating
• Continually evaluate and modify the working
features of the product to match the initial design
specification.
• Test the system to demonstrate its effectiveness
for the intended user and purpose.
• Investigate famous inventors who developed
ground-breaking electrical systems and
components.
Technical knowledge and understanding
• Understand and use electrical systems in their
products.
• Apply their understanding of computing to
program, monitor and control their products.
• Know and use technical vocabulary relevant to the
project.
Key Stage 2
Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, the home, school, leisure, culture, enterprise, industry and the wider environment].
When designing and making, pupils should be taught to:
Design
use research and develop design criteria to inform the design of innovative, functional,
appealing products that are fit for purpose, aimed at particular individuals or groups
generate, develop, model and communicate their ideas through discussion, annotated
sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and
computer-aided design
Make
select from and use a wider range of tools and equipment to perform practical tasks
[for example, cutting, shaping, joining and finishing], accurately
select from and use a wider range of materials and components, including construction
materials, textiles and ingredients, according to their functional properties and aesthetic
qualities
Evaluate
investigate and analyse a range of existing products
evaluate their ideas and products against their own design criteria and consider the
views of others to improve their work
understand how key events and individuals in design and technology have helped
shape the world
Technical knowledge
apply their understanding of how to strengthen, stiffen and reinforce more complex
structures
understand and use mechanical systems in their products [for example, gears, pulleys,
cams, levers and linkages]
understand and use electrical systems in their products [for example, series circuits
incorporating switches, bulbs, buzzers and motors]
apply their understanding of computing to program, monitor and control their products.
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