Design and technology project
Textiles- 2-D shape to 3-D product
Prior learning
• Have joined fabric in simple ways by gluing and stitching.
• Have used simple patterns and templates for marking out.
• Have evaluated a range of textile products.
Designing
• Generate realistic ideas through discussion and design criteria for an appealing, functional product fit for purpose and specific user/s.
• Produce annotated sketches, prototypes, final product sketches and pattern pieces.
Making
• Plan the main stages of making.
• Select and use a range of appropriate tools with some accuracy e.g. cutting, joining and finishing.
• Select fabrics and fastenings according to their functional characteristics e.g. strength, and aesthetic qualities e.g. pattern.
Evaluating
• Investigate a range of 3-D textile products relevant to the project.
• Test their product against the original design criteria and with the intended user.
• Take into account others’ views.
• Understand how a key event/individual has influenced the development of the chosen product and/or fabric.
Technical knowledge and understanding
• Know how to strengthen, stiffen and reinforce existing fabrics.
• Understand how to securely join two pieces of fabric together.
• Understand the need for patterns and seam allowances.
• Know and use technical vocabulary relevant to the project.
Key Stage 2
Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, the home, school, leisure, culture, enterprise, industry and the wider environment].
When designing and making, pupils should be taught to:
Design
use research and develop design criteria to inform the design of innovative, functional,
appealing products that are fit for purpose, aimed at particular individuals or groups
generate, develop, model and communicate their ideas through discussion, annotated
sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and
computer-aided design
Make
select from and use a wider range of tools and equipment to perform practical tasks
[for example, cutting, shaping, joining and finishing], accurately
select from and use a wider range of materials and components, including construction
materials, textiles and ingredients, according to their functional properties and aesthetic
qualities
Evaluate
investigate and analyse a range of existing products
evaluate their ideas and products against their own design criteria and consider the
views of others to improve their work
understand how key events and individuals in design and technology have helped
shape the world
Technical knowledge
apply their understanding of how to strengthen, stiffen and reinforce more complex
structures
understand and use mechanical systems in their products [for example, gears, pulleys,
cams, levers and linkages]
understand and use electrical systems in their products [for example, series circuits
incorporating switches, bulbs, buzzers and motors]
apply their understanding of computing to program, monitor and control their products.
fabric, names of fabrics, fastening, compartment, zip, button, structure, finishing technique, strength, weakness, stiffening, templates, stitch, seam, seam allowance