TIER 0 | Core Infantry Role
Made up of the newest Conscripts, ammo bearers pack on not only extra ammunition to support any Autogunners in their Section but extra barrels for their weapons should they overheat due to sustained fire. To counteract this weight, most ammo bearers are instructed to bring lighter or older weapons for their primary, and do not carry sidearms.
A necessary role to keep any Autogunners currently engaged in combat working like clockwork.
Free to play
AVERAGE LOADOUT FOR THIS ROLE, USE IT AS A GUIDELINE AND NOT SOMETHING DEFINITIVE
PRIMARY WEAPON SR-51
OPTICS NONE
SIDEARM NONE
INDEPENDENT SIGHTS NONE
AMMUNITION CARRIED
20rnd 6.8x45mm Mags
30rnd 6.8x45mm Mags
100rnd 6.8x45mm Ammo Belts
200rnd 6.8x45mm Ammo Belts
COMMON ITEMS CARRIED
Gasmask
Earplugs
Machine Gun Barrels
Cable Tie
Shortrange Handheld Radio
Map
Compass
Watch
Tourniquet
Basic Bandage
Packing Bandage
TIER 1 | Core Infantry Role
The Rifleman is the backbone of any army, and the USRF is no exception to this rule. The USRF Rifleman is the most basic and simplest role that many Cadets will find themselves assigned as. This simplicity should not be considered a weakness however, as the standard USRF Rifleman has the capability to carry superior gear over most wasteland threats- and in considerable numbers can overwhelm an opponent like a tidal wave.
Accepted application for the USRF [Cadet+]
AVERAGE LOADOUT FOR THIS ROLE, USE IT AS A GUIDELINE AND NOT SOMETHING DEFINITIVE
PRIMARY WEAPON SR-57 Mod 4
OPTICS NONE
SIDEARM MENDEL
INDEPENDENT SIGHTS NONE
AMMUNITION CARRIED
15rnd 6.8x45mm Mags
30rnd 6.8x45mm Mags
17rnd 9x19mm Mags
COMMON ITEMS CARRIED
Gasmask
Earplugs
Bayonet
Cable Tie
Shortrange Handheld Radio
Map
Compass
Watch
Tourniquet
Basic Bandage
Packing Bandage
TIER 1 | Core Infantry Role
Assaulters fill the special role of close quarters combat (CQC) within the standard USRF units. When distance with the target is finally closed, the long barrels of the standard rifles may prove to cumbersome and unwieldly within close quarters. Assaulters thrive in this environment, due to substituting their rifles for shotguns and submachine guns. In turn, this usually makes Assaulters the first to enter into any environment where close quarters combat is likely to occur.
Accepted application for the USRF [Cadet+]
AVERAGE LOADOUT FOR THIS ROLE, USE IT AS A GUIDELINE AND NOT SOMETHING DEFINITIVE
PRIMARY WEAPON ANALEID
OPTICS NONE
SIDEARM SR-57
INDEPENDENT SIGHTS NONE
AMMUNITION CARRIED
20ga, Slug
20ga, Buckshot
45rnd 5.7x28mm Mags
COMMON ITEMS CARRIED
Gasmask
Bolt Cutters
Earplugs
Bayonet
Cable Tie
Shortrange Handheld Radio
Map
Compass
Watch
Tourniquet
Basic Bandage
Packing Bandage
TIER 1 | Core Infantry Role
An Autogunner's purpose is to lay down a high volume of fire at any given target. In doing so, a skilled Autogunner is capable of being a devastating element that a Section can possess. Either in suppressing the enemy to allow for a flanking maneuver, or mowing down unsuspecting enemy troops outright, the Autogunner is there, always ready to step up to the occasion.
The light version of the Autogunner is directed more towards closer-ranged and shorter duration engagements. In order to accomplish this, drum magazines and shorter belt carrying fewer rounds are issued, along with a sidearm.
Accepted application for the USRF [Cadet+]
AVERAGE LOADOUT FOR THIS ROLE, USE IT AS A GUIDELINE AND NOT SOMETHING DEFINITIVE
PRIMARY WEAPON M57 SAW
OPTICS NONE
SIDEARM MENDEL
INDEPENDENT SIGHTS BINOCULARS
AMMUNITION CARRIED
65rnd 6.8x45mm Mags
17rnd 9x19mm Mags
COMMON ITEMS CARRIED
Gasmask
Earplugs
Bipod
Cable Tie
Short-range Handheld Radio
Map
Compass
Watch
Tourniquet
Basic Bandage
Packing Bandage
TIER 2 | Core Infantry Role
While most infantrymen are usually issued the same kit, Grenadiers are generally equipped with a 40mm grenade launcher mounted to their service rifle, coupled with a few 40x46mm grenades in reserve. Capable of firing both smoke and high-explosive rounds from their launcher, the Grenadier is a versatile element on the battlefield that can turn the tide of any engagement to the USRF's favor.
Accepted application for the USRF [Cadet+]
Must be Second Class+
AVERAGE LOADOUT FOR THIS ROLE, USE IT AS A GUIDELINE AND NOT SOMETHING DEFINITIVE
PRIMARY WEAPON M16A2
OPTICS COLT 4x SIGHT
SIDEARM MENDEL
INDEPENDENT SIGHTS BINOCULARS
AMMUNITION CARRIED
30rnd 5.56x45mm Mags
17rnd 9x19mm Mags
40x46mm High-Explosive Grenade
40x46mm Smoke Grenade
COMMON ITEMS CARRIED
Gasmask
Earplugs
Underbarrel Grenade Launcher
Cable Tie
Shortrange Handheld Radio
Map
Compass
Watch
Tourniquet
Basic Bandage
Packing Bandage
TIER 3 | Core Infantry Role
An Autogunner's purpose is to lay down a high volume of fire at any given target. In doing so, a skilled Autogunner is capable of being a devastating element that a Section can possess. Either in suppressing the enemy to allow for a flanking maneuver, or mowing down unsuspecting enemy troops outright, the Autogunner is there, always ready to step up to the occasion.
The heavy version of the Autogunner is directed more towards longer-range and extended duration engagements, along with providing a higher volume of sustained fire. In order to accomplish this, longer ammunition belts carrying a greater number of rounds are typically issued, along with a 1-4x optic to allow for greater accuracy while at distance.
Accepted application for the USRF [Cadet+]
Must be First Class+
AVERAGE LOADOUT FOR THIS ROLE, USE IT AS A GUIDELINE AND NOT SOMETHING DEFINITIVE
PRIMARY WEAPON SR-60B
OPTICS PERION DFO8 1-4X SIGHT
SIDEARM MENDEL
INDEPENDENT SIGHTS BINOCULARS
AMMUNITION CARRIED
100rnd 6.8x45mm Mags
17rnd 9x19mm Mags
COMMON ITEMS CARRIED
Gasmask
Earplugs
Bipod
Cable Tie
Shortrange Handheld Radio
Map
Compass
Watch
Tourniquet
Basic Bandage
Packing Bandage
TIER 3 | Core Infantry Role
Experimental Weapons Specialists are those USRF servicemembers who have been entrusted to use experimental small arms in the field. They are issued these weapons in order to field test them, as well as to make use of their powerful qualities not seen in standard issued weapons. Though historically some projects employed by these soldiers have failed, experimental weapons such as the XSR-60E has proven to be a resounding success for the Northeast Union.
Accepted application for the USRF [Cadet+]
Must be First Class+
Ownership of an EWS Weapon in game
AVERAGE LOADOUT FOR THIS ROLE, USE IT AS A GUIDELINE AND NOT SOMETHING DEFINITIVE
PRIMARY WEAPON XSR-60E
OPTICS NONE
SIDEARM MENDEL
INDEPENDENT SIGHTS NONE
AMMUNITION CARRIED
Battery Packs
17rnd 9x19mm Mags
COMMON ITEMS CARRIED
Gasmask
Earplugs
Bayonet
Cable Tie
Shortrange Handheld Radio
Map
Compass
Watch
Tourniquet
Basic Bandage
Packing Bandage