The diagram represents the logic of an alarm clock with snooze functionality.
It uses standard flowchart shapes:
Ovals for Start and End.
Parallelograms for input/output (e.g., “Set Alarm” and display messages).
Rectangles for processes (e.g., “Set Snooze Counter = 0”).
Diamonds for decisions (e.g., “Wake Up?” and “If snooze counter = 0”).
Start → Set Alarm → Set Snooze Counter = 0 → Alarm Rings.
Decision: Wake Up?
YES: Climb out of bed → Check snooze counter:
If snooze counter = 0 → Display: “Congratulations You Woke up Without Using the Snooze” → End.
Else → Display: “You Snoozed X Times Before Waking Up” → End.
NO: Hit Snooze Button → Increment snooze counter → Snooze for 15 minutes → Loop back to Alarm Rings.
Start (blue oval at the top)
Main Question: “Should I play videogames?”
Steps and Decisions:
Check if homework is completed
Decision: Is homework complete?
NO: Display message → “Finish your homework first” → Loop back.
YES: Continue.
Check if there is a test or quiz soon
Decision: Did you study?
NO: Display message → “You should study first” → Loop back.
YES: Continue.
Check if it is close to bedtime
Decision: Is it close to bedtime?
YES: Display message → “You should go to bed.”
NO: Display message → “Great! You can play videogames.”
Stop (blue oval at the bottom)