Game Design Students will explore the world of design, learn new software and hardware, but ultimately the focus will be on idea development. Game Design is a new & exciting project based course, where students learn the interactive 3D world, create original games, and interactive environments. This class is ideal for artists, designers, photographers, and students pursuing careers in engineering, industrial design, or architecture. LAB FEE: $15 is required for design supplies and materials. *Meets MYP Design requirements
Documentation / Studio
Initial Portfolio on✅ Syllabus / Lab Fee Due 8/30✅ "Who Are You?" Paragraph about you. Due 1/26✅ "What Inspires You?" Inspiration Board Due 1/26
✅ Create Google Site Due 8/30✅ Turn in Portfolio Address 3G 4G Due 1/26
Foundational Skills
✅ Unreal Basic Scene Due 1/30✅ Unreal Maze Due 2/3✅ Unreal Hit Test Basic Scene 2/27- 3/3✅ Unreal Score HUD on Hit 3/1 - 3/9✅ Unreal Count Down Timer 3/3 - 3/12✅ Unreal Count Down Timer 3/3 - 3/12✅ Frankenstein Car 3/13-3/30 ✅ Mixamo Setup & Explore 3/28 - 3/30 ✅ Unreal - Shatter on Hit 4/11/ - 4/14✅ Unreal - Basic - 2D Side Scroller 4/14 - 4/20Mini Asset Design
INITIAL IDEA EXPLORATION[NOTES] [EXAMPLE]✅ Narrowed Focus Asset Inspiration Board 3/7-3/9✅ State Initial Focus 3/9
IDEA EXPLORATION✅ Focused Inspiration board - Asset Design ✅ Inspiration board- *Annotated ✅ Design Analysis, & Reflection ✅ State Design Objective Due 3/13 - 3/30
DESIGN DEVELOPMENT[NOTES] [EXAMPLE]✅ Thumbnail Sketching ✅ Development Sketches ✅ Final Concept Design Due 4/5✅ Final Concept Reflection Due 4/5
INITIAL IDEA EXPLORATION (ALL)
[NOTES] [EXAMPLE]✅ Game History Inspiration Board Due 1/30✅ Narrowed Focus Inspiration Board Due 2/7✅ State Initial Focus Due 2/7
IDEA EXPLORATION (ALL)✅ Direction Analysis, & Reflection Due 2/17✅ State Design Objective Due 2/17_________________________________________________________________________
INDEPENDENT SKILL PROJECT
SKILL DEVELOPMENT✅ Final Project Tutorial Started_________________________________________________________________________
INDEPENDENT DESIGN PROJECT
DESIGN DEVELOPMENT✅ Thumbnail Sketching (Character? Asset?)✅ Development Sketches ✅ Final Concept Design
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2D SIDESCROLLER DESIGN PROJECT
2D SIDESCROLLER REQUIREMENTS✅ Development Sketching (assets)✅ Final Original Character Design✅ Working Score
✅ Working Lives✅ Game Over Screen_________________________________________________________________________
DEVELOPMENT & CREATION PROCESS
✅ Documentation & Reflection 1st Check on 2/242nd Check on 4/33rd Check on 4/21Final Check on 5/12
- Daily Process - Visual Progression - Ongoing Reflection & Justifications_________________________________________________________________________
This is the final stage where you create a formal final prestation of your project. [NOTES] [EXAMPLE]
⬜ Final Project Images & Video ⬜ Final Reflection - Successes w/ Images- Improvements w/ Images- Favorite & Worst Part of the project
Cell Phone Use Policy
No playing games, YouTube, Instagram or other sources of entertainment in the classroom during or before class.
No using the phone while a student or teacher is presenting.
You can listen to music while working as long as you do not disturb other students and remove earbuds while a student or teacher is presenting.
If there is an emergency and you need to answer the phone or make a call, ask me to go to the front room.
Student Assessment: Students are assessed based on Three main areas, foundation skills, developing ideas, & independent project & skills development. This is more of holistic approach which is student-centered and promotes a growth mindset.
Student grade is based on three main areas:
Skill Assignments (30%)
Mini Project(s) (30%)
Final Project (40%)
Extra Projects (Extra)
Grading is competency based 1-6; which is more holistic, student-centered, and promotes a growth mindset. Students are able to practice mastery of competencies and skills without the penalty of receiving a poor grade and creates an opportunity for students to learn from their mistakes.
Standards to Grade Conversion
6 = Industry Level Mastery 6/4 = A+ / 110
5 = Advanced Mastery 5/4 = A+ / 105
4 = Mastery 4/4 = A / 95
3 = Partial Mastery 3/4 = B / 85
2 = Developing 2/4 = C / 75
1 = Emerging 1/4 = D / 65
0 = Emerging 1/4 = F / 40
Independent Project & Skill Development: This assesses the student's ability to independently learn new technical skills and their ability to manage an independent project. My goal is to foster an environment that promotes intrinsic skill and project exploration. Ultimately giving students an opportunity, the tools, and an environment, to explore their passions and/or future careers.
Developing Foundational Skills emphasizes building foundational skills which are software & hardware specific, based on each course strand. Each student will apply gained skills to mini projects, documenting creating the solutions. They can be demonstrated through teacher guided assignments OR can be demonstrated through independent student projects.