GOAL: Give students the students opportunity, knowledge , skills, tools and time to focus on a PASSION project . . .
GOAL: Give students the students opportunity, knowledge , skills, tools and time to focus on a PASSION project . . .
What I teach.
Disclaimer . . . I am stuck somewhere between 'Valley of Despair" and "Slope of Enlightenment"
The Dunning–Kruger Effect
The "Slope of Enlightenment" is a very Slippery Slope.
Here are two elementary student projects, what can we say about these two projects?
What do we get out of it? (Perspective of the teacher and perspective of the student.)
Easy - Maybe rewording?
Outcome is Predictable
Limited or Minimal Variations or Creativity
Specific Skill Building Focus
Teacher Directed
Step-by-Step / Recipe
Reduces:
Creative Thinking
Critical Thinking
Student Confidence (Maybe?)
Very Challenging but Rewarding
Outcome is Open Ended and Very Unpredictable
Unlimited Designs & Variations
Individualized Skill Building
Student Directed / Teacher Guided
Controlled Chaos
Promotes:
Creative Thinking
Critical Thinking
Problem Solving
Time Management
1st Thoughts . . .
Product Driven Bad, Process Driven Good.
And Then . . . I still give Product-Driven Assignments
Maya Basics - Step-by-Step instructions - Product-Based both Written and Video Instructions Here
But then . . . I ask them to 'Take it to the Next Level'
"Can I make any lightsaber I want?" . . . "No, Not For This Project!!!"
This is a project-based assignment the 3rd week of school and with a "Skill" focus.
Week 2- Sketching in 3D - Phoebe Martin
Mudbox Basic Skills - Skill-Focus
Grades?
Student Assessment: Students are assessed based on Three main areas, foundation skills, developing ideas, & independent project & skills development. This is more of holistic approach which is student-centered and promotes a growth mindset.
Student grade is based on three main areas:
Skill Assignments (30%)
Mini Project(s) (30%)
Final Project (40%)
Extra Projects (Extra)
Blooms "On it side!" All About PASSION!
How do you guide students individually from more product driven to more process driven? And do I want to?
I started looking at Blooms differently - "On it side!"
I even play the song . . .
What are the absolute basic skills a student needs create an 'original' simple scene? I scaffold the absolute basic skills, which I call 'paint by number projects' or 'recipe' projects - Product driven.
Standards to Grade Conversion
6 = Industry Level Mastery 6/4 = A+ / 110
5 = Advanced Mastery 5/4 = A+ / 105
4 = Mastery 4/4 = A / 95
3 = Partial Mastery 3/4 = B / 85
2 = Developing 2/4 = C / 75
1 = Emerging 1/4 = D / 65
First week of School!
Foundation Skills:
Interface, Basic Navigation, Simple Primitive Shape Manipulation & translation in a 3d space.
Foundation Skills:
Object Manipulation
Foundation Skills:
Basic Materials & Lighting
Then if you give them TIME to "Take it to the next level", with a very open-ended rubric.
Basic Minimum Skills (1-4) "Make it AWESOME!!!" (5 & 6)
Crever, Boden
All About PASSION!
Most students jump right in and start creating . . .
The PASSION starts with YOU!
Once the PASSION is there . . . everything falls into place.
Students working on the Lunar Lander drone for the ULA rocket launch.