Humanoid Robot
Humanoid Robot
Here is a basic character template. Look at the joints and body sections. We are using the default humoniod character rig, when you design a character, consider the location basic joints & sections:
Head
Neck
Thorax (Thoracic Cavity)
Abdomen (Abdominal Cavity)
Pelvis (Pelvic Cavity)
Arm: Shoulder, Elbow, Wrist, & Hand.
Leg: Hip, Knee, Ankle, Foot w/ bend at toes
Be aware of the main bend areas. These are marked in "blue".
Choose a proportion sketch you want to explore and sketch a few variations of your potential design.
Development Sketches
Initial Proportions - Good
I like the initial direction.
Quick Sketch for Proportions and initial design
Refined detailed concept sketch
Final Draft Concept Design
Refined and Annotated
Import your artwork as an image plane.
In the Front View under the View menu, choose Image Plane, Import Image, and go find your artwork.
View > Image Plane > Import Image . . .
Create the left side of the 'simple' robot model . . .
Select the left arm & Leg.
With the left side selected, mirror it over the X-axis.
Mesh > Mirror ⬜
If you are mirroring over the X-Axis, use the following settings.
It should look like this . . .
Select all of the Robot parts . . .
Export your robot design to a FBX file. With the robot parts selected, File > Export Selection
Go to Adobe Mixamo. www.mixamo.com
Create an account.
Select Upload Character
Choose Select Character File
Find your robot FBX file.
Place the appropriate markers, then hit next.
Review your robot preview to see if it is working smoothly. If not, hit "Back" otherwise "Next".
Now explore different animation samples and find one that you like.