FIRST:
Using the sculp, smooth, & drag tool, deform the ground to make mountains.
FIRST:
Using the sculp, smooth, & drag tool, deform the ground to make mountains.
Click and drag the stamp over the ground and mountains. Adjust the strength so that subtle changes are made. Sculpt until it looks good. *You may have to smooth out the terrain in areas after.
It should look like this . . .
Change Divisions to 6
Choose the 'Lift a Surface' tool
It should looke something like this . . .
Use the Grab Tool (Pull a single vertex along a surface any direction) and adjust the shape so that it is not perfectly spherical.
Select the base snowball and Duplicate it. <ctrl> + d
Then Scale and Rotate each snowball. Like this . . .
It should look like this . . .
Add Light: Physical Sky
Setup a simple Physical sky using Arnold. In the Main Menu select Arnold > Lights > Physical Sky.
The background turns black. Maya creates a large sphere that surrounds you scene.
You can either render it with the Arnold renderer or use the live renderer. Render Window - Arnold > Render
Select the Physical Sky
Change the Elevation to elongate the shadow of the snowman. Change the Azimuth to change the position of the sun in the sky.
You would use Azimuth and Elevation in 3D environments like Maya with Arnold's Physical Sky when you want to accurately position the Sun in the sky to simulate realistic lighting and shadows based on time, location, and atmosphere.
You can control the Sun's position via the Sun Direction (a directional light).
Or, use the Physical Sky attributes:
Elevation vertical angle of the sun above the horizon. Measured from 0° (horizon) to 90° (directly overhead)
Azimuth horizontal angle, Measured clockwise from true north (0° to 360°).
Azimuth: 35
Elevation: 45
Azimuth: 90
Elevation: 45
Azimuth: 160
Elevation: 45
Elevation: 20
Azimuth: 35
Elevation: 45
Azimuth: 35
Elevation: 90 (noon)
Azimuth: 35
Set it up so that the shadow reaches back and left and stretches out about the same height.
Elevation: 20
Azimuth: 55
Select the ground and snowman, right-click and choose Assign Favorite Material > Standard Surface
The Attribute Editor will open. Change base color.
You can choose color by clicking on the color swatch. Choose Color.
Mine looks like this . . .
Using the sculping tools, smooth, & drag tool, deform the hat, carrot nose, and anything else you make. Take it to the next level!!!
To activate live rendering. It will slow during though . . . so turn it off and only use it for lighting & material puposes.