Humanoid Robot
Humanoid Robot
Inspiration Board Annotated
You need to get inspired! This is one of my favorite stages. Basically you explore what is out there and possible directions you can go. Collect /research reference images, current designs, inspirational, blueprints etc. Basically find as many as you need, which is at least 20+ sources. I call this phase, the “Inspiration Board”. I have found that the best way to do this is to create a Padlet with all your resources. This is not only a dynamic collection of resources, but it also retains the source information for later documentation.
Explore Proportions Annotated
Proportion Sketches Annotated
Here is a basic character template. Look at the joints and body sections. We are using the default humoniod character rig, when you design a character, consider the location basic joints & sections:
Head
Neck
Thorax (Thoracic Cavity)
Abdomen (Abdominal Cavity)
Pelvis (Pelvic Cavity)
Arm: Shoulder, Elbow, Wrist, & Hand.
Leg: Hip, Knee, Ankle, Foot w/ bend at toes
Be aware of the main bend areas. These are marked in "blue".
Choose a proportion sketch you want to explore and sketch a few variations of your potential design.
Development Sketches
Initial Proportions - Good
I like the initial direction.
Quick Sketch for Proportions and initial design
Refined detailed concept sketch
Final Draft Concept Design
Refined and Annotated
Import your artwork as an image plane.
In the Front View under the View menu, choose Image Plane, Import Image, and go find your artwork.
View > Image Plane > Import Image . . .
Create the left side of the 'simple' robot model . . .
Select the left arm & Leg.
With the left side selected, mirror it over the X-axis.
Mesh > Mirror ⬜
If you are mirroring over the X-Axis, use the following settings.
It should look like this . . .
Select all of the Robot parts . . .
Export your robot design to a FBX file. With the robot parts selected, File > Export Selection
Go to Adobe Mixamo. www.mixamo.com
Create an account.
Select Upload Character
Choose Select Character File
Find your robot FBX file.
Place the appropriate markers, then hit next.
Review your robot preview to see if it is working smoothly. If not, hit "Back" otherwise "Next".
Now explore different animation samples and find one that you like.