Introduction
Drampa is an offensive threat that can whittle defensive teams with its absurd base 135 Special attack stat. Its typing lets it come in on fire, water, grass (especially if you run sap sipper), and ghost-type moves and fire back with powerful Draco meteors, throat spray hyper voices, or fire blasts predicting the tinkaton/cobalion switch-ins. It truly is the nuke of the April meta.
Utility
Drampa doesn’t have a great utility role in April’s meta due to it being somewhat frail and really slow. That does not mean that you can’t use utility effectively on it. Drampa has access to defog and glare. Consistent hazard removal is very valuable in this meta, and being able to have the option to do so is still valuable. Glare is a 100% accurate normal type move that paralyzes switch-ins, even a common switch, which is specially defensive hippowdon. Its role as a utility Pokemon is limited, but because of how it threatens most of the metagame, it can really break down the few walls it has and set the rest of your team up for a late-game attack.
There is also the option to go with a bulkier build that lets you stay in and roost very often, taking advantage of Drampa’s berserk ability and truly threatening to OHKO anything.
Offense
Drampa is a nuke that is slower than Alomamola, which is extremely important. Being able to switch in the fish means that it can’t easily wish-turn, nor can it stay in and tank Drampa’s attacks, outside of predicting a fire blast. Drampa threatens KOs on a majority of the metagame, and even without OHKOing a switch in, it has enough bulk to survive most attacks and finish it off. The typical stall threats like cobalion, mola, tinkaton, fez, slowking, and hippowdon do not want to switch into one of its powerful attacks, and since most of these mons are defensively orientated, they don’t return with a KO, only boosting its special attack with a berserk boost. Drampa is one of the scariest mons to switch into because it can KO most of the mons in the metagame if it predicts your switch correctly. It is immune to gengar shadow balls and resists (possibly immune) the most common gengar coverage move which is energy ball. This lets it come in on choice-locked gengars and isn’t too threatened by encore nasty plot gengar, unless it is running sludge wave.
Weaknesses
Drampa has a few weaknesses in the April Meta. Chip damage is extremely prevalent, and heavy-duty boots aren’t ideal for a Pokemon like this. It does get to roost frequently, but that leads to a free switch-in for mons like tink and Cobalion. If you are healthy enough, you can still threaten coballion but the specially defensive tinkaton sets make it difficult to stay in. Drampa is weak to fighting type moves from coballion and lokix, running a chople berry turns both into a winning matchup for it retuning with a ohko onto both. It struggles into hazard stack because it enjoys switching in on mola to threaten kills but hates spikes and rocks damage. Many pokemon can come in on drampa if you predict correctly, if you click draco meteor, hippowdon and slowking can both come in, stall it out, or threaten damage or utility. For the hippo matchup, it is important to have enough speed to outspeed uninvested hippowdon. This lets you roost spam into earthquake and getting berserk boosts to counter the special attack drop of draco and threaten to kill it once again.
Written by Sxitty