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Wu Jen
Arcane Skill: Spellcasting (Smarts)
Starting Power Points: 10
Starting Powers: 3
The Wu Jen are elemental mages of eccentric habits. A Wu Jen must also pick a taboo (some examples are given below). If the Wu Jen breaks the taboo, he looses all his powers for 1d6 days. At the time of creation, pick an element (earth, fire, metal, water, or wood). All elemental spells can only be cast using this element until the Extra Element edge is taken.
The following powers are available to Wu Jen: Armour, Barrier, Burrow, Damage Field, Deflection , Detect/Conceal Arcana, Dispel, Elemental Manipulation, Elemental Blast, Elemental Bolt, Elemental Burst, Entangling Scarf, Environmental Protection, Fear, Fly, Invisibility, Havoc, Light, Magnetism, Obscure, Pummel, Quickness, Shape Change, Slow, Smoke Ladder, Snake Tattoos, Speed, Stun, Telekinesis, Teleport, Windstorm
Find all of the spell descriptions on the Arcane Powers page.
Sample taboos are:
Food restriction such as no meat, no salt, no ginger
Must not cut hair
Must wear red robes
Chastity
Cannot light a fire
There are some powers, which are based on the standard powers provided in the rule book but offer special variants.
Elemental Blast/Bolt/Burst
These spells work like Blast, Bolt or Burst but deal damage based on the element of the Wu Jen. Thus, a creature immune against fire damage will not be harmed by the bolt of a Fire Wu Jen.
Earth deals crushing damage caused by rocks
Fire deals fire damage
Metal deals piercing damage caused by sharp metal splinters.
Water deals cold damage.
Wood deals piercing damage caused by wooden splinters.
Entangling Scarf
This power works like entangle but requires a silk scarf that will magically extend in length. The scarf not only entangles the target but also allows the caster to draw a fully entangled target towards himself. The burst option of Entangle is not available.
Snake Tattoos
This power works like Bolt but requires snake tattoos. Upon casting this spell, the snakes on the tattoos become alive and can be thrown. The snakes are physical projectiles and deal poison damage.
Magnetism
Rank: Veteran
Power Points: 3
Range: 10/20/40
Duration: Instant
You can disarm a foe wielding a metal weapon at range. Make an opposed roll with your arcane skill (penalized by distance) vs. the opponents strength. On a success the foe drops his weapon and it flies 1d6 meters into your direction. On a raise, you now hold the weapon.
Smoke Ladder
Rank: Novice
Power Points: 1
Range: Smarts x 3
Duration: 1 minute
This spell turns the smoke from a fire into a ladder that reaches Smarts x 3m into the sky. It is very easy to climb and lasts for 1 minute.
Extra Taboo (Minor)
This hinderance can only be taken by a Wu Jen and gives him an extra taboo. Like the original taboo, any violation will cause a loss of powers of 1d6 days.
Extra Element
Requirements: Wu Jen, Seasoned
This edge allows a Wu Jen access to an additional element besides his first one. Whenever an elemental spell is cast, the Wu Jen may decide which element to use. This edge may be taken multiple times.
Eunuch Sorcerer
Requirements: Wu Jen or Shaman
A Wu Jen or Shaman taking this edge sacrifices his manhood for additional power points. This edge can be taken only once but grants 8 additional power points.
Here is a link to Oriental Gear.