Check out the change log at the bottom of the screen to see updates to the site.
The Cursed Soul race requires a starting edge to play. However, the player may take a Cursed Soul edge for free
A cursed soul is a man who has sold his soul to the darkness, and now he is a bounty hunter, a collector for the forces of hell, forced to collect all types of spirits, demons and souls, and send them to hell.
By day, the character is a man, no different than any other. But, by night,
He becomes the visage of a burning skeleton, hell bent on collecting the souls of the damned.
the soul gains an extra die type in strength, and agility. They gain the undead type, as well, and can only be truly killed by a headshot. They also can cause fire by touch.
Fiery Weapons
Requirements: novice
all of the weapons that the cursed soul uses are on fire, and deal an extra d6 fire damage
The Chain
Requirements: Fiery Weapons
The Cursed Soul can manifest a chain from his person. This versatile weapon can be used to damage or entangle an opponent.
The chain responds to the mental commands of the Cursed Soul, and can grapple an opponent without the Cursed Soul holding it, as well as acting as a rope, or ladder. This does require concentration, and counts as an action. The Cursed Soul rolls a spirit check vs the opponents strength to initiate a grapple, and maintain it. While in this grapple, an opponent does take spirit+1d6 fire damage, and has a chance to catch on fire.
soul gaze
req: veteran
after making a successful grapple check vs an opponent, you can automatically make a opposed spirit roll to cause blindness and a wound in an opponent.
the ride
Requirements: seasoned
the cursed soul can touch a vehicle, even one not working, and have its hellfire bring it to life. this temporary ride is fast... and awesome, stats to come
taming the demon
Requirements: heroic
it takes time, but you can now access your night demon during the day, and can use his superntural powers in the sun.
the spirit of vengence
Requirements: legendary
there is a devil inside you, but you have gained more control of t than ever before. you no longer serve it, it serves you. you now deal d10 damage on a raise for all damage, and can transform, or not, day and night.