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Jonesy
A Lone Mutant Woman who has embrased the radiation around her...
Wild Card
Ag d6, Str d4, Sp d10, Sm d8, Vi d8
Pace 6 Parry 6 Toughness 6 Charisma -2
Skills: Faith: d10 Fighting d8, Notice d6, Survival d4, Knowledge (Arcana) d10, Driving d4, Stealth d6
Hindrances:
-Grim Servant o' Death:
-Loyal
-Mutant
Special Abilities:
-Veteran o' the Wasted West
-Quick: if dealt a 5 or lower, discard and draw again
-Arcane Background (Doomsayer)
*Power Points: 20
*Backlash: Rolling a 1 on the faith die and Doomsayer is Shaken, on a Critical failure, the Doomsayer gains a Mutation, and doesn't get the extra card draw
*Powers: Environmental protection, EMP, Bolt, Intangibility, Blast
*Recharge: A Doomsayer who steps through a Ghost Storm regains 1d6 power points, or 2d6 if they get a raise on the Vigor roll
*Mutation: Whenever a Doomsayer draws a mutation in play, she picks an extra card and takes the best result. Also, Doomsayers start with a mutation.
-Oppenheimer's Chosen: All of the Doomsayer's damage-causing powers, such as Bolt, are increased a die type (so 2d6 becomes 2d8). However, should they suffer backlash on any power, they are shaken and suffer 3d6 damage. If this kills the Doomsayer, the last miracle goes off as if it were successful with a raise. The Doomsayer then explodes in a burst of radioactive energy that causes 4d10 damage to everything in a Large Burst Template centered on the priest. Those who suffer a wound or more gain a mutation as well.
-Soul Drain: The caster decides how many power points they want to draw from themselves. Then,they make a Spirit roll minus the number of Power Points they are trying to drain (free action). On a Spirit roll of 1 or less, the character suffers a wound and falls unconscious for 1d6 hours. on a failure, the character suffers a wound. On a success, they get the points needed to cast the spell, which must be used at that time (no saving).