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Cooper
Ag d6, Sm d8, Sp d8, Str d4, Vi d6
Pace 6, Parry 5, Toughness 7 (2), Cha 0 (-2 if notice roll is made)
Skills: Fighting d6, Healing d10, Notice d6, Shooting d6, Repair d8, Knowledge (Medicine) d8
Hindrances: bad Eyes (has glasses), Loyal, Shadowless (-2 cha if noticed, -2 vs fear checks)
Special Abilities: Healer,Steady Hands
Gear:
Kevlar Vest: +2 armor/+4vs bullets
Double-Barrell Shotgun (12 gage)
range 12/24/48, 1-3 d6 dmg, Rof 1-2, Wt 11, Shots 2, +2 to hit
has 10 shells
Police Pistol (.45)
ragne 12/24/48, 2d6+1 dmg, Rof 1, Wt 4, Shots 7, AP2
Machette
Str + d6