Check out the change log at the bottom of the screen to see updates to the site.
Ship Archetype: The Wyrm
The wyrm is a tough and defensive ship. It can endure a beating much better than others. Wyrms are usually carved with serpent heads on their bows. It is harder to damage, and sacred carvings carved on it are more effective. Wyrm ships are excellent for battle.
Serpent’s Skin
When your ship reaches its 1st level, you realize that it can endure blows more than other ships would. Your ship’s damage thresholds increase by 5 and Armor Classes increase by 1.S
Sacred Serpent
When your ship reaches her 5th level, sacred carvings can be done more effectively on her. Any spell that is carved on your ship functions as one level higher, or it costs as if one level lower if it does not have a higher level property.
Serpent in the Flames
When your ship reaches 10th level, it somehow seems to be more resilient against catching fire. Its chances of catching fire decreases by 20%, and a fire has a 25% chance to be extinguished on its own.
Ship's Name: Ormen Korte (Short Snake)
Ship Level: 1
Ship space(S):
Ship space(S):
Ship Archetype: The Whale
The whale is a bulky and fat ship. She can handle more weight and cargo than other ships. To her sailors, she seems to voyage slowly, but surely. Whale ships make excellent trade and transport ships. They are also used in battle as boarding ships, as they can have more crew on their deck than their equivalents.
More Goods to Load
When your ship reaches its 1st level, it seems like it is always possible to load more stuff on your ship. A barrel can be put here, a chest can be put there. Somehow, there is always a last space available for fitting cargo. Cargo space addon deployed on your ship provides 25% more cargo space.
Fat Deck
When your ship reaches her 5th level, she can handle weight on her deck more easily than other ships. Your ship’s cargo weight capacity is increased by 25%.
Plenty of Space
When your ship reaches her 10th level, she somehow has more space to load addons on her deck. If she is a coastal knarr, knarr, snekkja, or skeid, she gains an additional Small space. If she is a great skeid or drakkar, she gains 2 additional Small space that you can deploy addons.
Ship's Name: Leid Leita (Pathfinder)
Ship Level: 1
Ship space(S): Cargo Space ( 1.25 tons)
Ship Archetype: The Seafarer
A seafarer ship likes to travel the seas, being free on the waves of the sea. It can act with speed and agility in maneuvers and voyages. Such ships are excellent travelling vessels, and are considered as good scouts in battle fleets.
Wave Slider
When your ship reaches its 1st level, you realize that your ship likes to lunge forward in a sudden dash. While making its movement the ship can move 1.5 times the feet it normally would during that turn. While making a turn, it can turn 30 degrees more than it normally would. You can use this feature once before you take a short rest. Number of uses increase to 2 per short rest when your ship reaches 5th level, and 3 per short rest when it reaches 10th level.
Navigating Instincts
When your ship reaches its 5th level, your ship starts to seem like it understands the direction you want it to turn. Even if you don’t have a crew using the steering oar or rudder helm is destroyed, the ship can turn with its oars without having a disadvantage on the check to maneuver.
Favoring Wind
When your ship reaches her 10th level, the wind starts to somehow favor it. In encounters, the wind shifts swiftly around your ship and lets the ship have wind from the back, providing the maximum speed for sails possible at all times. This same situation applies when your ship is voyaging forhours or days. Its travel speed is doubled in terms of miles per hour and per day.
Ship's Name: Vindr Ras (Swift Wind)
Ship Level: 1