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A Sioux Shaman who finally embraces the garbage heaps...
Wild Card
Ag d6, Str d4, Sp d8, Sm d6, Vi d6
Pace 5 Parry 5 Toughness 5 Charisma -2
Skills: Faith d10, Fighting d6, Shooting d8, Notice d8, Intimidation d4, Stealth d6, Survival d6, Driving d4, Healing d8 +2, Tracking d8
Hindrances:
-Elderly
-Stubborn
-Ugly
-Night Terrors
Special Abilities:
-Veteran o' the Wasted West
-Arcane Background (Toxic Shaman - Caretaker)
*Power Points: 20
*Backlash: When a toxic Shaman rolls a 1 on his faith die, he suffers a level of Fatigue. fatigue lost this way may be recovered with 4 hours of rest per level lost
*Powers: Shape Change, Summon Ally, Healing
*Spook Juice: Toxic Shamans can regain power points quickly by drinking spook juice. Each pint restores 1d6 power points (up to their maximum) but causes a level of fatigue as the shaman gets drunk. It takes 4 hours to recover each level of Fatigue, which no magic or tech can aid (including powers such as succor). During this time, the shaman cannot recover power points normally
-Toxic Guardian (Trash)- The shaman has a pet spirit bonded to him
*Trashy (Trash Spirit)
Ag d4 Sm d4 sp d8 Str d4 Vi d10
Pace 6 Parry 5 Toughness 6
*Special Abilities
**Claws: Str + d4 dmg
**Construct: +2 to recover from being shaken, no additional dmg from called shots, immune to disease and poison
**Size -1
**Trash Throw: can hurl bits of themselves at a range of 3/6/12 for 2d4 dmg
**+2 to Sleath in areas of junk or debris
**+2 bonus to notice when making a cooperative roll to aid their master in scavaging
Gear:
knife
throwing range 3/6/12, Str + d4 dmg, rof 1, wt 1, shots 1
spear
str + d6 dmg, wt 5, Parry +1, Reach +1, 2 hands