Abbreviated MV.
Human movement is calculated at Dice+DX=feet per second at a walking pace. It is improvable beyond this at the same Plot Point cost as any other stat. It is possible to be speedy without being graceful.
Movement is the primary stat for all moving maneuvers.
Humans can run up to 5 times their walking pace.
•2 x pace is a jog.
•3 x pace is a run.
•4 x pace is a sprint.
•5 x pace is a dash.
If the character is of unusual size, ignore the Size-related DX penalty when calculating the MV. The length of the stride cancels out the impaired DX. (We’re not really sure this is the case, but it seems plausible, and is mathematically convenient so…)
Humans can jump vertically at a base value of 1+DX in feet. This means anyone with –2 DX or lower basically can’t jump.
Humans can jump horizontally at a base value of their current rate of movement +DX+ Dice in feet
Humans swim, climb or crawl at half of their base MV.
When attempting a moving maneuver, (turning corners, dodging obstacles, or the like) multiply the difficulty of the maneuver by the character's current pace. So jumping a low hedge (Moderate : 2DD) at 3x pace would be 6 DD.
See also Movement (actions)