On a successful hit in combat, or any similar situation doing physical damage, divide the Difference by the victim’s current core dice + EN(+Size). The result is how much damage the character has taken – in dice. This is often referred to as the Damage Divisor.
Typically, the Damage Divisor (or DamDiv) listed on a character treatment is for physical damage. However, other types of damage are possible, and the Damage Divisors for these are calculated separately.
For mental damage, replace Endurance with Willpower. For Emotional Damage, replace Endurance with Courage. Size has no effect on mental or emotional damage.
By default, all damage reduces the core Dice.
RCM’s and guest stars, however, can elect to lose points from Stats instead. For physical damage, they can elect to take a penalty to any physical Stat (ST, DX or EN). For mental damage they can choose from IQ,WP or PE. For emotional damage they can choose from CO, CH, or MA. No Stat can be reduced below –3. If all of the relevant Stats are at –3, they have no choice but to lose Dice.
This is the exclusive privilege of RCM’s and G*’s. Extras lose Dice – and that’s it.
It should be noted that damage assigned to Stats heals more slowly than regular Core Dice damage.
See also Damage