Endurance

Abbreviated EN

Endurance is the ability to continue performing physical tasks without tiring. It further reflects the capacity to absorb physical abuse.

We only worry about endurance during the most extreme of physical tasks, such as chase sequences or combat.

A character can go 6+Dice + EN rounds (in combat) or turns without penalty (10-13 rounds for most RCM’; few battles actually last that long). This is referred to as the Grace Period. After that point, they will start taking penalties on all actions.

See also Exhaustion