Character Modelling
Ryan Hudson
Ryan Hudson
The Knight was created with multiple programs. The cloth was made in Marvelous Designer, retopologized in Maya and then cleaned up in ZBrush. The armour was blocked out and made in ZBrush. Everything was then decimated and retopoligised in Maya.
Knight Concept Art
Buchyk, V. (2020, August 25th). Vladimir Buchyk
. ArtStation. https://www.artstation.com/vladimirbuchyk
Cinematic Render
ZBrush Sculpt Orthos
Our major project is a 3D animated cinematic depicting a story of a medieval/fantasy style siege taking place in a fantasy world, genre centered around fantasy/dark fantasy and will contain action and emotional story-telling, through environment and character story-telling queues. Main Themes will be an anti-war message showing the consequences of war and is it all worth it, self reflection of ones actions and war being nothing but evil vs its a necessary evil. These themes throughout the story will be a metaphor to link to our currents times.
My role in the major project will be the Creative/Art Director as well as the Lead Character Artist. This means I will be responsible for supervising the over creative and artistic vision of the project as well as creating the characters and closely monitoring them as they go through the pipeline.
Exterior Castle Concept Art
Chacin, N. (2020, August 25th). Nicolas Chacin. ArtStation. https://www.artstation.com/nicolaschacin
Interior Castle Concept Art
Chacin, N. (2020, August 25th). Nicolas Chacin. ArtStation. https://www.artstation.com/nicolaschacin
Captain/Vanguard Knight Concept Art
Chen, A. (2020, August 25th). Alex Chen. ArtStation. https://www.artstation.com/alexkineticflow
Foot Soldier Concept Art
Chen, A. (2020, August 25th). Alex Chen. ArtStation. https://www.artstation.com/alexkineticflow
Reference
Ryan Hudson:
Contact Info
Email: ryan.hudson997@gmail.com
Portfolio Websites:
Current Artistic Skill set:
I am currently specializing in 3D Modelling and Digital Sculpting but I also have experience in VFX, Texturing, 3D animating, Photoshop creations and 3D After Effects animation.
Programs I am experienced in:
Maya
Unreal Engine
Photoshop
Illustrator
After Effects
Premiere Pro
Substance painter
ZBrush
Marmoset Toolbag3
Marvelous Designer