Dodge enemy knights and try for the furthest distance in this medieval endless runner mobile game.
Team:
Design and Development - Luke Miller
Design and Development - Harry Emmanuel
Play as an office chair that was abandoned by its owner and picked up by the garbage men, thrown to the landfill and left to rot. Try and run to freedom and avoid the garbage men and obstacles to gain a high score.
Team:
Project Lead - Luke Barratt
Programming/2D Artist - Daniel Atchia
In a world overrun by evil sentient Donuts, only one man can save humanity. Armed with his trusty coffee blaster, Steve the security guard will become
The Donut Destroyer
Lead Designer/Programmer/Artist - Dylan Bello
UI Designer/2D Artist - Wilma Signal
Gunboater Rascals is a top-down, arcade shooter based on the mechanics of '1945'. A game in which four players compete to get the highest score by collecting coins while fending off waves of attacking pirates.
Team:
Lead Artist/3D Modeler - Wilma Signal
3D Modeler/Programmer - Jacob Deacon
Lead Programmer/Designer - Luke Miller
Donut Destroyer 3D is a 3D low poly, sci-fi rail shooter that will be playable on the arcade machine with the arcade inputs or an external gamepad. Donut Destroyer 3D is designed to be a continuation of Donut Destroyer 2D
Team:
Lead Designer/Programmer/Artist - Dylan Bello
UI Designer/3D Artist - Luke Barratt