Revolver Ocelot - Re Envisioned is a character study and skill development of the 3D Character Artist Pipeline, with particular focus on Realism in mind.
Please find below the Process, Milestones and Final outcome of this Character Project created by myself.
3D Character Artist: Dan Meares
Email: 1010667@student.sae.edu.au
Social Media:
Artstation: https://www.artstation.com/ludenceart
Instagram: https://www.instagram.com/dan.meares/
Hi all, my name is Dan and I am a 3D Character Artist. I am the creator of this Specialization project about recreating a video game character, Revolver Ocelot from the Metal Gear Solid series, and doing my best to capture his character with my own skill set following the character pipeline.
My aim for this project was to further gain and build upon my skills as a Character Artist, as well as showing where my current skill level is at this current point in time. I have always had a fondness of wanting to create Realistic Characters for video games, and I believe I have done my best with my current skillset. I wanted to create a character that was old, but also had some niche intricacy with features, such as his Bio-arm. This gave me the added challenge of thinking outside the box and creating something out of my comfort zone.
I built Ocelot with the sculpting process with Zbrush, and further development through Maya and Substance Painter to create the skin tones and overall textures. The project was by far my most challenging, and I have learnt a lot through the process that I will take into further projects.
Creation Process
First I gathered reference and made a moodboard of the relevent look and style that I wanted to capture. The goal was the make him as close as I could with my own style and skill, whilst keeping true to the original.
Next was the sculpting phase. I spent quite a lot of time blocking out the features and getting the skin detail in where I could, taking advantage of outsourced skin brushes and Zbrush's own catalog of brushes and tools.
After going through Maya and getting UV's and a good unwrap done, I started to texture Ocelot. I found this step to be quite enjoyable, and a great challenge to make sure I kept the advantage of the skin detail I created with the sculpt, so that I could boost the overall quality with both sculpted detail and texture detail.
The colours turned out good, and I believe I captured the skin quite well for my first solid attempt. Capturing realism is a good challenge and definitely a good study to do.
Next was the importing back into Maya and making sure all of the textures worked well and came together okay. I was going to create the hair of Ocelot with Xgen, a great hair simulating tool, but with the lack of personal knowledge I changed to a more simple approach near the end due to that and time constraints.
Final Product
Thank you for reading through to the end and now finally checking out the finished product! I rendered out in Marmoset Toolbag and took advantage of the system to try and get some clean looks and cool angles. I hope you have enjoyed checking out Revolver Ocelot - Re Envisioned.