Media Arts & Sciences major
As a multidisciplinary designer and visual communicator specializing in immersive narratives, my work magnifies the unfamiliar details of familiar life into experiential pieces. I entangle my artistic practice with Chinese diaspora, memory, and technological ethics. I unravel these topics through virtual reality, creative computing, woodwork, and (a copious amount of) yarn. By de-centering the human factor within these experiences, I hope to facilitate multi-sensory conversations which defamiliarize the mundanity into fresh, raw sensations.
At my practice's core are interactive conversations reliant upon human-to-human interaction, dialogue, and collaboration. Reflective of my studio's constant state of disorder, I sow a field of mediums and inspirations in search for new modes of communication. TL;DR my work exists for you and the person next to you.
archival inkjet prints, digital game, mixed media installation
Jewett Black Box
My project, Ecdysis, explores the following question: how do we approach women who speak, think, and behave as human, but are explicitly labeled non-human? Be it robots, cyborgs, or chimeras, popular media has long been populated with representations of non-human, human-made fantasies. My project, titled after the reptile skin-shedding process, investigates the relationship between cultural imagination of yet-to-be technology and their real-life counterpart - more specifically, how portrayal of and treatment towards women in video games (as cyborg, AI, and human) may explain our actual perspective and usage of artificial intelligence. My work involves a dating simulation situated within a larger installation space, defined by graphic adverts which narratively and formally subverts its genre expectations, and guided by a formal analysis of how cultural perspectives engender sexualized fictional female robots, gratuitously impractical within their narrative context.
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