Postproduction is the process of EDITING your video footage. We use Adobe Premiere Elements, but there are dozens of other digital editing software applications such as:
BASIC EDITORS (free) - Windows MovieMaker, Apple iMovie, VirtualDub
CONSUMER EDITORS - Sony Vegas, Pinnacle Studios, Premiere Elements
ADVANCED EDITORS (costly) - Final Cut Pro, Adobe Premiere Pro
The goals of "Post-Production" editing are typically to:
TRIM raw footage to the essential content
ARRANGE the order of footage
Add APPROPRIATE* and TASTEFUL
TITLES
CAPTIONS
TRANSITIONS
GRAPHICS
SOUND EFFECTS
MUSIC
Adjust
SOUND LEVELS
IMAGE QUALITY
*Appropriate means that the editing "enhances" the content; it gives content a professional appearance and makes it more effective
*Inappropriate editing (ie excessive, random transitions, poorly designed titles, sound effects or music) can rob your production of integrity, and make it appear "amateurish".
Art of the One Shot and 1917
1) First off, choose VIDEO EDITOR, then NEW PROJECT
1) Create a new project. This should be done IN A BRAND NEW FOLDER.
2) Point the file to the folder location of your choosing. DO NOT TAKE THE DEFAULT. It points to the server and the Premiere will likely crash often or lag badly if you keep it on the server.
3) Next we want to add media (video/audio clips, or graphics) to our project. MAKE SURE THE FOOTAGE IS IN THE SAME FOLDER AS YOUR PROJECT ON THE D DRIVE. We do so by clicking on Add Media. Notice our choices now. For the most part we'll be grabbing these assets from our hard drive so click on Files and Folders and navigate to the clip(s) we want to bring in.
4) The Main Screen for Premiere has many workspace defaults but we typically use EDITING workspace.
In Editing Workspace there are four main areas -
Source Panel (and behind it is the Effects Control) on the top left. Here you can do your set in's and set-outs or, if Effects Control is selected, you can alter relevant information pertaining to the asset currently highlighted, be it position, size, opacity, any effects added etc... It's also where you'll see keyframing adjustments
Sequence Preview (top right)lets you see a ROUGH draft of your movie - it's clarity and quality depend on how fast your computer is
TIMELINE (bottom right) is where you will assemble and compose your video clips, sound effects and graphics
Project bin (and behind it are your Effects warehouse).
Additionally, on the TIMELINE you'll have the "handle" to move around where you are in time. It's called a Current Time Indicator (CTI).
There are several important shortcuts to note:
Fit to timeline - takes all your clips and makes the timeline view zoom out to the point where everything visually fits on your monitor view. '\' on your keyboard
Zoom out - zooms out of your clip view: '-' on your keyboard
Zoom in - zooms in on your clip view: '=' on your keyboard
Please refer to Premiere's guide on all of the various types of edits (trim, slip, slide, roll etc...). It really is excellent and will save you tons of time in the long run.
Initial editing means trimming the raw clips down to extract just the moments you need to tell your story. Editing is the process to arrange your clips, get them to the right length and sequence them such that the story is told in the most efficient manner possible.
Generally the steps to editing are
1) have storyboard and get the corresponding shots needed. Rename them to make sense (instead of dsc_00103 rename to Interview1 etc..)
2) doubleclick the video clip of interest to browse it in the Source Monitor and mark the set-in and set-out points
3) drag the clip to the timeline (or other means of insertion).
There are several methods to shorten your clip to the desired length:
Setting In (i on the keyboard) and Out (o on the keyboard) points does not delete frames from the hard drive. Instead, it isolates the portion you want included in the movie. In and Out points act like a window over the clip, showing only the frames from the In point to the Out point. You can move In and Out points as needed to regain any frames you might have trimmed.
Once trimmed you can move your footage down to the timeline.
If you intend on using this clip again, but have a different set In/Out point, you make a subclip by right clicking on the image on the source monitor once your set in/out points are chosen. Once performed, just adjust the clip to the new set In/Out points.
PROTIP: You can insert footage from your source monitor at the CTI pressing period(,) on your keyboard!
Using the is the default tool in the timeline, position the pointer over the left edge, or right edge of a clip that you want to trim IN THE TIMELINE until the correct red bracket icon appears. Click and drag the trim to hide/reveal more or less of your footage. Note this only works if you've got footage already masked.
Clicking the edit point with the Selection tool chooses a Trim In or Trim Out edit point selection, depending on which side of the edit point you select. Moving the Trim In or Trim Out points is called a regular edit. THIS WILL LEAVE A GAP in your footage when you trim. If this is not desirable you can use one of the other two edit types in Method #2.
This closes gaps caused by the edit and preserves all edits to the left or right of the trimmed clip. Clicking the edit point with the Ripple Edit tool chooses a Ripple In or Ripple Out edit point selection, depending on the side of the edit point you click. If you use Ctrl-click (Windows) or Command-click (Mac OS) on the edit point with the Ripple Edit tool, the cursor shows the Rolling Edit tool.
The Rolling Edit Tool trims the In point of one and the Out point of the other, while leaving the combined duration of the two clips unchanged. Clicking the edit point with the Rolling Edit tool selects both sides of the edit point. Think of it as showing masked footage in one clip at the same time as masking footage in the other clip so the overall duration stays constant
Method #3: Cutting the clip
The clip will automatically be segmented into 2 parts at the playhead position when you click on the scissors icon.
In premiere pro you have to click on the razor tool, then click on your clip to cut it.
BEST PRACTICE: learn that the shortchut CTRL+K cuts instead of having to click on anything.
CTRL+K simply cuts the footage at that point and splits it into 2 clips
Another approach to trimming is by using Q and W on your timeline. Q will perform a Top edit (which is to ripple trim your footage from the left edge of the footage to your CTI) and W will perform a Tail edit which will ripple footage from the right edge back to the CTI point.
A cut, the most basic type of transition, is a transition with no duration; when one shot ends, another one immediately begins, without any overlap. All other transitions gradually replace one shot with another; when one shot ends, another one gradually replaces it. Example
Fade: This begins with a shot at full intensity and reduces until it is gone. A fade-in begins with a shot at no intensity and increases until it is full. These are the common “fade to black” and “fade up (from black)” transitions. Example
Mix/Crossfade/Dissolve: This involves two shots. The first shot fades out while the second shot simultaneously fades in. During the cross dissolve, the two shots are superimposed as they fade. Example
Wipe: This is where the screen splits, moving from one side of the image to the other to gradually reveal the next shot. It is more obvious than a fade or cross dissolve. Example
Sometimes you don't want "ping-pong" cutting, or switching back and forth between clips. It can lead to disorientation. In this case you can have your audio lead in before the video is shown, or the video shown before the audio occurs. If your audio cuts from the first clip to the second clip, but the video from the first clip continues, it forms an J shape in the timeline. However, If the video from the second clip comes in before the audio for that clip does, this forms a L shape in the timeline. In ancient times, before "timelines" or digital editing even existed, these cuts were known as "video advance" and "audio advance."
Clip Animation can be daunting at first - but once you understand how it works, it's quite easy.
KEYFRAMES establish specific "states" of your clip's properties (ie SCALE, POSITION or OPACITY) at specific times in the movie.
Your clip will "TWEEN" between these keyframes
ie. to make a TITLE CLIP start SMALL and zoom to FULL SIZE
The first keyframe at the very start of the title should set it's SCALE property to 0
A keyframe one second later should set SCALE to 100
Here's the step by step:
1. Start Keyframe mode
With the clip of interest selected, go to the top right corner of the screen and click the
Cue the timeline up to the very first frame of the TITLE
Click the "Show Keyframes" button in the top right corner of the properties window
Choose a property - MOTION and click the "Toggle Animation" clock icon at the top right. (see the picture at right)
2. Create a first keyframe.
The CTI should be at the far left (e.g. the beginning of the clip)
Adjust your scale to 0. If Premiere doesn't automatically create a keyframe (a little diamond symbol in the timeline) then you can manually trigger the keyframe to "drop" at that time by pressing the diamond symbol next to the scale slider (right next to 100% in the image above)
3. Set the SECOND keyframe
Scrub the CTI ahead about 1 second (30 frames) to "CUE" the timeline to the next key moment of change for your clip
Adjust the size back to 100 (you can type it it if need be) - a new keyframe should appear
Your animation is complete - SAVE your file and hit ENTER to test it out
NOTES
You can DELETE a keyframe by selecting it and hitting the DELETE button
Use the triangular keyframe navigation controls to quickly jump from keyframe to keyframe
Remember the good editing tips from TGJ3M:
Keep individual scenes short. Switch between A and B rolls so that you don't get bogged down in a particularly long clip (unless it's specifically part of the goal for the scene). Remember, 15 seconds of footage is typically the LONGEST you want to show any particular clip.
Focus on the scene. Each scene needs to be taken from the rest of the whole when you are first story editing. It is important to think of the film as one large project, but it is important to remain focused on each piece individually right in the beginning.
When you are editing a scene you need to have the script, notes, and any other production documents that you can possibly find. You want to maintain the appropriate pace of the scene, while at the same time getting all of the story elements that are important.
You should keep your story arc always first and foremost at all times. Character development, plot, continuity all depend on a story that keeps going. If you get distracted, then the audience definitely will.
The best thing to do is lay out the entire story of the film as plainly as you possibly can. Go through it and make sure that an uninitiated audience member will be able to pick up on all the plot elements, characters, and themes easily. From here other types of editing can be applied to mix it up, add energy, deal with aesthetic problems, and elevate the film to more than just a storytelling medium.
If you forget typical editing rules, then check out this article. You may want to check it out anyhow.
Using the clips provided, you are to cut the footage from Imagine Dragons provided to create a professional looking music video. Again, the only post-production I want in this work is the use of typical transitions (fades, cross-fades, cut). You can get into effects work if you want.
In this assignment, watch ALL the clips to get an idea what kind of story you want to tell. While a storyboard isn't completely necessary since the footage is already there, it is a good idea to write something down ahead of time along with clip numbers, timecodes and shot lengths to keep your story idea alive. If you are at home and want the footage you can download the LARGE package from here. But it is also in the hand-out folder.
This includes tutorial video tutorials. Of special importance are 2 and 3 on multicamera editing.
Your finished product will be 75s of H.264 rendered footage and we will showcase it in the class during a rough screening. You will be evaluated as follows:
The goal of sound editing in film is to aid in the storytelling. This can be achieved by the judicious use of:
Voice-work (recorded dialogue either in conjunction with on-scene dialogue or behind it)
Foley-work (replication of 'real sounds' of people or animals interaction with their environment)
Sound effects (all other noises relating to the scene).
Soundtracks (music behind the dialogue)
Storytelling with Sound on Vimeo
A) We can use a boom mic for dynamic scenes. It requires phantom power - which can be achieved through plugging it into the zoom mic's XLR ports at the bottom. Make sure to put in a pair of headphones so you can monitor the sound to ensure it's good quality.
B) We can use a lavaliere mic. This allows us to capture dialogue with relatively static actor positions. The advantage is it wirelessly transfers to the receiver on the camera shoe and then into the camera itself. The drawback is if the actor(s) move their heads the sound capture distorts. Additionally, we only have a couple mics - so multiple people in a scene cannot be captured this way. We have Audio Technica lav's in the cupboard.
C) We have shotgun mics. These are pretty good "all purpose mics" but are the least desirable for end-quality production in that they capture far more than just dialogue and have a limited working distance of @ 20'-40'. ABSOLUTELY get test footage from the area you are going to be filming in and listen to it on the computer before committing to the production.
A) We can use a zoom mic positionned in front of a screen so you can watch the raw footage.
B) We can use the spark mic (USB)
Hugh Jackman ADR work
Foley is a part of the post-production sound process where sound effects are performed and recorded in time with an edited film. Creating "real" sounding Foley is about having the right prop, performing the effect accurately and recording it in the correct acoustic space.
Foley covers an incredibly wide range of sounds that are added to a film during post-production; everything from falling debris to footsteps, to garment rustles, to cutlery clinks, sloshing water, sword hits, kissing... you name it.
The secret world of Foley
The location sound recordists main job is to clearly record the dialogue. Film sets are noisy places and many of the sound effects required for the film are too specific to be recorded in conjunction with the dialogue. In order to create comprehensive and rich sounds, each element of the sound must be distinct, and individually controllable. Only then does the Sound Mixer have the capability to effectively combine and balance all the sound elements in the final sound track. For example; the sounds of galloping horse feet must be separated from the rattle of the carriage, the bridle and reins, the dirt spray, and separate again from the distant horse feet that are in hot pursuit.
Film sets and many film props are traditionally constructed of very different materials than they are made to portray. That's where Foley comes to the dramatic rescue... replacing hollow plywood footsteps, foam rubber pipe hits, rubber swords and candy glass bottle breaks with realistic or enhanced 'movie' sound.
The technique is named after Jack Foley, who performed this role at Universal Studios from the dawn of the "talkies". Jack spent most of his time "walking" the actors performances. Desilu Studios officially honoured Jack by naming its stage the "Foley Stage". The term stuck, and today it is used all over the world.
We can use Audacity to do some of the recording, we also have a Mackie Mixer. At worst most of you have recorders in the form of your phones.
Did you know that the Foley work for a broken bone is obtained by breaking celery next to the microphone!?!
I would recommend the following work-flow:
Start recording narrative
Add Foley work on separate tracks
Once done, select a piece of music from CreativeCommons.org , Jamendo or Soundcloud and save to your account - for example THIS PIECE). ALTERNATIVELY MAYBE RECORD YOUR OWN!!! Check out the sound website for music creation software.
tweak volume on your various sound layers to deliver the emotional content you're looking for.
Some places you might search for free sound effects and full creative commons songs/soundtracks
Character themes are used in operas where there are often many characters to keep track of, and the audience may or may not actually speak the language being sung. (Even if you’re fluent in the language they’re using it can be tough to keep up with all the lines since very few are spoken.) Films also use character themes, though usually in a more subtle way. You’ll often hear a character theme when that character is introduced. It will likely show up whenever they need to be the focus. This can happen in a number of different ways, from when they’re coming up with ideas in a situation to when they’re about to enter a room abruptly. Once a theme is established, even a small piece of it can be used to remind the viewer of a character. For instance, Carl and Ellie’s theme in “Up” is used in the beginning of the animation when Ellie is present, but as the movie progresses it can be heard when Carl is thinking of her. Carl doesn’t have to say, “I miss my wife” or even look at a picture of her, the audience already knows what he’s thinking in part because of what they’ve heard in the musically.
While musical themes are great tools to use while storytelling, they can be used to mislead you as well. Using character themes to mislead the audience is used often in thrillers, but I’ve seen it pop up in other genres. We’ve all been to a thriller where the “killer’s theme” starts to play only to see the character is faked-out by a friend. While this fake-out can be a great way to relieve audience tension, it is also able to convey the character’s tension and anxieties with no words and very little blocking.
Music is a very important storytelling tool. Even before spoken-word films were available, countless stories were told with music. Musical themes can make an audience feel as though they’re in the past, or far in the future. Music can convey feelings, even the deepest and most difficult to explain emotions can be understood by an audience in less than a minute with the proper musical theme. While music can do all of the above, it can also make the audience understand a character quickly and be reminded of them when they aren’t visible on camera.
Check out the sound page, and use Soundation, Audacity and/or other mixing software of your choice (but please inform me ahead of time what you'll be using) to mix an emotional piece of music into a clip given to you. The music for this piece is supposed to be designed for either:
Clip 1) a nostalgic piece where friends go playing in the ocean, but there's a bittersweet air to the experience.
Clip 2) is a completely poor family that lives in the back hills of North Carolina. Note the blue colour filter applied to the piece to make sure it's cold-looking
Clip 3) is a high speed highway chase - a man needs to be saved from evil-doers and there's a motorcycle chase on a super-highway.
The clips can be found in the handout folder (or here). Please note, you are submitting a completed volume-adjusted product for only ONE of the clips.
Note: you CAN simply level-adjust tracks that are premade instead of making your own, but of course the difficulty of mixing your own would imply that you are achieving the level 4 range far easier.
Grab the clip from the Fast and the Furious - the ORIGINAL from 1954- from the handout folder (or here - multiple versions depending on the editor you choose) and create the foley sound for it. Include a soundtrack, narrative, any voice-work necessary and do all the Foley work for it. Use the websites listed above for generic noises. Use the computer in the sound room for any additional Foley work that requires you to create sounds (in a quiet environment) and transfer over the clips to your computer to combine them. .
The last step in film making, after editing and sound, is color correction. It is as much an artform as any of the other steps in the cimenatic storytelling process. While it is beyond the scope of the course, it is something you will probably have entire courses on in post-secondary. Here is a good oversight on the process.