Daily Calendar | Design Drawing and Studio Skills | Modeling | ISU [Mechanical or Industrial Design] | Architectural / Interior Design | Summative
You will spend the next 8 class periods (and an expected minimum of 12h outside of class) on an industrial design or mechanical engineering problem. To solve this problem you are to research possible solutions, designing and prototyping those solutions and finally modeling the solution in scale.
You must make sure that there is a market for your new product, and that it is not ‘a solution looking for a problem’. To do this, protect your idea (see 5) and then discuss it with your personal contacts and people involved in the industry that your product is relevant to.
First, you need to find out the total size of the market that might buy your product (cyclists, plumbers, whatever). Then, you need to estimate the percentage of that market that might be interested in your product. Finding out the number of sales for similar products can help make the figures more realistic.
All products have competitors. Thoroughly examine yours, both the obvious ones and those that provide a similar solution to the problem that you are trying to address. When you have done that, work out the strengths and weaknesses of your new product compared to the competition and look for the areas of competitive advantage. This will lead on to asking…
You will need to identify clear benefits or qualities that differentiate your product from the competition. Examples of positive differentiators are better appearance, higher quality, ease of use, durability and environmental benefits. Avoid using low cost as the only means of differentiation – it just makes your business look cheap. Go on Wikipedia and search for ‘product differentiation’ for more information on this topic.
Making sure your idea is protected is essential. During your initial discussions, you can prepare a Non-Disclosure Agreement (NDA) that binds the signatories to keep your ideas secret. You can then explore patents and design registration. Be aware that good patent advice and searches can cost several thousand pounds.
All products sold in the EU need to be CE marked, and some must comply with stringent safety, environmental and performance criteria. Some of these involve detailed testing routines that have to be carried out on prototype parts by specialists. The British Standards website is a good starting point to see which standards will apply to your product.
Will you make the product yourself or will you sub-contract production to someone in the UK or Asia? How much are you prepared to investing tooling and production set-up? Will you sell the product direct to the public, sell through retail outlets, or sell the idea to another company? These issues need to be considered at the outset, as they will have a significant impact on commercial success.
In addition to patent advice (see 5), the design and development of a product, including the data needed for manufacture, can cost anywhere from several thousand to many tens of thousands of pounds. Prototyping and testing to meet standards, etc., can also cost several thousand pounds. Production tooling for a simple one piece moulding may be a couple of thousand pounds, whilst a large complex product may cost hundreds of thousands to tool up for. Promotion and marketing also requires significant investment if it is to be effective. The important thing to recognize is that very few products can be developed, produced and launched for less than a six figure sum.
If your funds are limited, it is essential to phase the work so that your risks are minimized. The first phase will be protecting your intellectual property. The second phase will be developing a ‘proof of concept’ model that you can use to demonstrate your basic idea. You should be prepared to spend several thousand pounds to achieve this. With this model and a good plan (see below) you will then be able to approach investors to gain funding for full commercial development.
All the issues above – and other essentials like how you will survive financially while you are working on your idea – need to be written up in to a detailed business plan. This will make your business idea more credible to investors, but will also enable you to minimize your risks.
You are to research and innovate a re-imagined design challenge choice found in the brief at the DX website (PDF link to the various competition categories). You are to look at all questions normally identified with the research then come up with sketches going from emotional concept, to thumbnail, to detailed sketches with pullouts. Then you are to enter a modeling program of your choice (I would recommend Sketchup as it's free) and make a 3D model, as well as elevations (likely in AutoCAD) including relevant detail, dimensions and pullouts. If you want to make more realistic 3D models, then you may want to sign up for and download AutoDesk Inventor (they make AutoCAD) which is free for 16 months for students. Finally, you are to come up with a scale model of your product. It can be made from clay, wood, styrofoam or whatever you want. The model need not be functional or made from the industrial materials as it would be if it was full-sized. But it should look as close to your imagined finished product as you can make it. The scale depends on your project.
NOTE: While you need not get into excruciating details in your project, it is important to paint your ideas with a relatively detailed brush. For example, while you may not demonstrate how the fasteners are grafted into the bike helmet, but, you should show the general flow of how the fasteners would wrap around the subject's head. That is to say - show how things will work without necessarily knowing how to get the finicky details sorted out about how metal pieces get welded, or electrical connections are made etc... For the purposes of the competition, it is VITALLY IMPORTANT that you ensure you document every step along the way including notes and photos.
Best yet - this assignment pulls double-duty. Not only is it a good project for ID, it is also a national competition. It will get your name out there but also get you some prizes. All entries must be submitted by no later than May 1st in order to be evaluated for the competition.
You are to create, in miniature, a fully functional trebuchet that is capable of launching a 100g weight no less than 1m distance.
The goal is two part:
2018 Variation: You are to create, in miniature a fully functional medieval siege engine capable of hitting a static target no more than 3m, but less than 2 m away.
The goal is:
The counterweight trebuchet appeared in both Christian and Muslim lands around the Mediterranean in the twelfth century (though was likely developed some 700 years earlier in China). It could fling projectiles of up to three hundred and fifty pounds (140 kg) at high speeds into enemy fortifications. This created a far more formidable siege engine than the catapult which was limited in both range and durability. (2018 Variation: scorpions are allowed but are limited to the materials listed herein.
The trebuchet can be no taller from ground to the pivot point where the arm passes through of 30 cm. The arm itself can be no longer than 70 cm.The goals are to make both a robust design that is capable of launching a 100g mass as far as possible, but also to be able to be accurate for the second portion of the competition (given a couple of tries). In order to qualify for competition points, the 100g mass must launch no less than 1m from the trebuchet's arm's pivot point.
2018 Variation:
All contestants are expected to follow the engineering rule of ethics (no cheating). Failure to comply will result in forfeiture of a grade.
You are to use scaled 1:6 2"x6" wood for the structure for this competition. Any other pieces must be supplied from home, but be subject beforehand to approval by me (2 wildcard materials). No part of the war machine may be bought from parts especially designed for such activity. Wood glue will be the adhesive used to glue members of wood to each other. Allow a 24h cure time between the last stages of construction and the test date.
1) Distance
You will attempt to launch a 100g mass as far as possible using your trebuchet. No interaction may be made with the device after you trigger it to release. The mass will only be able to be launched from the inertia given to it by the falling counterweight.
2) Accuracy
You will attempt to launch a 100g mass exactly 2.5 m away (at the opponent if there is one) from the pivot arm of the trebuchet. You will get 3 attempts to do so (or if there are 2+ competitors you get a random chance to go first). The average of the distance away from the 2.5 m mark will be taken as the competition entry.
2018 Variation:
A very simple model found online just uses the mass of the projectile (m2), the mass of the counter weight (m1), and the height the counter weight falls (h):
Range (max) = 2 * (m1/m2) * h
Now the efficiency of the trebuchet will cause this model to be off by quite a bit. But once you have a working trebuchet, we find this model works well when we vary m1, m2, or h. We assume we have a take off angle of 45 degrees above the horizon. This solution is based on the classic max range ballistics problem - 45 degree take off angle. It also assumes converting all the potential energy of the counter weight to kinetic energy of the projectile. That is why the efficiency issue comes up as a lot of energy is lost due to friction in the moving trebuchet. If the projectile spins a lot then it will travel a shorter distance as the potential energy is split into kinetic and rotational energy. Projectile shape and wind will also vary the results.
You are to design, build and test a plane that is to be launched, travel a distance of 6m, turn at an angle of 45 degrees, then land 2m later in a "landing strip" (bull's eye).
Students are to design a plane made of materials of their choice. This plane is to travel a distance of 6m forward THEN turn 45 degrees and land 2 m further on in a 1m diameter bull's-eye on the ground whose center is at the 2m mark.
All contestants are expected to follow the engineering rule of ethics (no cheating). Failure to comply will result in forfeiture of a grade.
Here is a calculator at NASA that helps with glider lift/propulsion measurements and predictions.