Daily Calendar | TGJ2O Info | Graphic Design | Animation | Audio/Video Recording and Editing | Summative Project | Google Classroom
Basic Tool Use | Re-touching | Digital Photography | Photorealism | Graphic Design Principles | Graphic Design Process | Commercial Art | Photopea
Graphic Design is the study of visual communication that combines images, words and ideas to convey information to an audience, especially to produce a specific effect. Good graphic designers research, sketch and develop solutions to design problems. They are the driving force in the way that people see the world around them. They are instrumental in everything from forming opinion to selling products.
We will be examining the following things in this unit:
Re-touching and Photoshop
including the concept of ppi, selection, layers, layer adjusts and blend modes
Digital Photography
aperture, shutter speed, studio photography
Photorealism
How to composite various elements to create realistic products
Commercial Art
How to create artwork that helps sell concepts or ideas.
-when to use them, when not to use them.
Most pixel based (raster) manipulations programs group tools together. Let's take a quick look at the tools available to use with what is an industry standard - Photoshop.
In Photoshop, or any other picture editing program, the toolbar comes grouped to make tools with similar function with each other easily intuitive and accessible. For example, in the pixel selection portion of the toolbar in Gimp and Photoshop, there is a basic square/circular pixel selector. The trick with graphic design programs is knowing what tool is fastest to accomplish each job.
There are:
pixel selection tools (from the top portion of the toolbar in Photoshop e.g. lasso, cropping, quick select, marquees).
pixels manipulation tools (including the heal tools, clone stamp, the eraser, the fill, the blur-group and the burn-group.
Vector tools (e.g. pen tool, text tool, shape tool)
Misc: 3D tool, rotate, pan/zoom