Much like computer programming, 3D modeling/animation programs have a lot in similarity with each other. Once you learn how to use one, the others aren't all that hard to gain fluency in. We will be using Blender. While the learning curve is steep (much like Photoshop was at first), the payout is huge. A typical CG artist can make between $40k-$60k a year. With mastery of several programs under your belt, running production members of TV programs can make between $59k - $88k a year.
In our first 3D assignment, we'll simply learn how to use Blender to render a 3D model with realistic lighting. We'll learn about basic shapes, editing those shapes, creating and applying materials, as well as the node-editor for rendering a great end-product.
There are several things that will help you along the way:
1) Check out the following summary of how to use the interface:
2) Yet ANOTHER set of introductory tutorials (in 2.49, but they still will get you used to the interface and how to use Blender) linky
3) In the Balloons tutorial you're about to do, there are several shortcuts used a LOT.
Middle mouse scroll is zoom in/out
middle-mouse-button click is orbit
Shift-middle-mouse-button click is pan
after right-clicking an object, using TAB toggles between Object and Edit modes (Object mode lets you select whole objects and scale/move them whereas Edit mode allows for the movement of points/lines/faces within individual shapes).
shift-right-click to select multiple objects
z toggles between wire-frame mode (easy to see into an object to see if you've selected lines/points properly) and solid mode (a fast-shaded view of the object)
The 'A' key toggles between selecting everything and de-selecting (an object or) everything.
while in Edit Mode - using CTRL-TAB brings up the interface to allow you to select either Vertices (points), Lines (....lines), or faces (filled sides).
while in Edit Mode - pressing B TWO TIMES [box-select mode] will allow you to drag a marquee around a group of points (you have to be in vertex-pointmode).
while in Edit Mode - C will allow you to brush-select [paint] an area to select objects, points, lines or faces
Escape exits most things
typing N will open a properties panel for a particular object (showing you object coordinates/textures/paints/weights/parents)
typing T will open object tools (allowing you to translate/rotate/duplicate/join/scale etc...)
Numpad 0 toggles on CameraView mode (while in CameraView mode you can move/select/change objects with them selected, or by clicking the camera, you can move/select/change the camera as well)
Numpad 1 is front-view | Ctrl Numpad 1 is back view
Numpad 3 is right side-view | Ctrl Numpad 3 is left side-view
Numpad 7 is top-view | Ctrl Numpad 7 is bottom view
Numpad 4 and 6 are rotate at 15 degrees left and right respectively
Numpad 5 toggles between orthographic and perspective modes
Numpad 2 and 8 rotate at 15 degrees down and up respectively
Here are some key shortcuts for you to reference when using Blender for 3D art and animation
You are to re-create the scene above using Blender. You are to submit not only the *blend file when you're done, but also a jpg of your final product.
In my handout is an annotated version of the balloon video that was used to make the above picture. The original video was posted on youtube by BlenderCookie but since has been pulled down.
X:\Handout\McIntyre\TGJ4M\Asst 8 - Blender balloons (or here) UPDATED FOR 2.8
A quick overview
You're creating a single balloon shape by taking a circle and pulling the bottom down. You then attach a string to the bottom of the balloon, establish a child-parent relationship and texture the object set. You will then copy/paste this set of objects and then use some node-editing to give it all a polished look.
DO NOT go into the node editing section of the video.
Grab the hemispherical sky picture here. (or click on the link below and download the jpg from the popup window).