- An incorporeal creature has no physical body.
- Defense
- It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities.
- It is immune to all nonmagical attack forms.
- Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy).
- Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature.
- Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.
- An incorporeal creature has no natural armor bonus but has a deflection bonus equal to its Charisma bonus (always at least +1, even if the creature’s Charisma score does not normally provide a bonus).
- Offense
- Movement
- An Incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than its own.
- Incorporeal creatures pass through and operate in water as easily as they do in air. Incorporeal creatures cannot fall or take falling damage.
- Incorporeal creatures have no weight and do not set off traps that are triggered by weight.
- Other
- Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. In fact, they cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions.
- Nonvisual senses, such as scent and blindsight, are ineffective.